Basics

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Revision as of 08:58, 22 June 2023 by HUBA (talk | contribs)

Unit Types

Spam (or Chaff, Model Tanks)

A lot of cheap units taking shots for the more valuable units. While they can do damage too the main purpose is (or at least have the benefit of) distraction of units which could do a lot of damage to more valuable targets.

Crawler, Fang, Wasp, Mustang

Spam Clear

Units who can take out a lot of units fast. This is important because the Damage Dealer need a free shot onto the big targets. Spam Clear usually has lower damage but a area of effect or splash hitting multiple targets. But shooting on a tank waste a lot of time.

Arclight, Stormcaller, Vulcan, Mustang, Sledgehammer

Damage Dealer

Sniper

Sniper deal a high amount of damage to a single target and may take them out with one shot. But need longer to reload, this makes them weak against spam.

Marksman, Phoenix, Fortress

DPS

DPS deal a lot of damage over time usually with a lower reload time. This help to do damage more effective then sniper but still take too long on spam units. Especially melting damage can do a lot of damage but need time to build up.

Steel Ball, Melting Point, Crawler

Tank

Unit who can take a lot of damage. But against Damage Dealer tanks will die quick. So they best tank against the spam and anti spam units.

Giants, Rhino, Steel Ball, Sledgehammer

Air

Air units add new dimension, They are immune to ground effects and most ground units can't target air. This make them a little bit saver from all the damage below while they can do a lot of damage.

Phoenix, Wasp, Overlord

Anti Air

There is a limited amount of Units who can attack air units, all air units can attack ground and air and luckily the units who can attack air units habe there use on ground too. But without Anti Air a single air unit can do a lot of damage and even cost the round.

Marksman, Mustang, Fang, Melting Point, also with Tech Arclight and Fortress

Special

  • The Hacker is a special unit who can overtake enemy units and make them change side.
  • Some units can spawn more units.
  • Electromagnetic Shot disables tech of the target.
  • Jump Drive is a tech for all air units that let them change position during setup phase.
  • Acidic Explosion, Incendiary Bomb, Sticky Oil Bomb will create a hazardous effect on the ground and effect all units standing on it.