Overlord

From Mechabellum Wiki
Overlord

Giant aircraft

Overlord.png
Mobility Air
Giant Yes
Cost 400
Unlock cost 200
Units 1
HP 15294
Attack 3742 × 4
Target Air & Ground
Attack Interval 4.6s
Splash Damage 7.0m
Burst Damage 14968
Max DPS 3254
Range 110m
Speed 10m/s
Description
A giant flying unit that excels at dealing massive splash damage at medium and long range.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

400 - 600

HP Value

25.5 - 38.2

Burst Value

24.9 - 37.4

DPS Value

5.4 - 8.1

Splash Index

6.1

v1.0


Summary

The Overlord is a unit that needs to be protected. It shines on aerial specialist and giant specialist as you can drop one early and without paying for the unlock. If your opponent keeps committing to medium sized ground units like Stormcallers, Sledgehammers or Steel Balls, the Overlord is a great choice.

Tech Upgrades

Overlord Tech Upgrades
Icon Name Cost Description
ShipboardArtillery.png
Overlord Artillery 300 Install two ground-only cannons that have a range of 140m for the Overlord. The cannons attack every 3s to deal 5500 damage. Damage increases by 5,500 per unit level
Artillery DPS 1833
LauncherOverload.png
Launcher Overload 250 Overlord's attack interval reduces by 50%, reduces range by 20m
Attack interval 2.3s, Range 90m
Mothership.png
Mothership 300 Produces 4 Wasps to join combat every 28s for 3 times
JumpDrive.png
Jump Drive 300 Increases Overlord's movement speed by 5m/s and allows Overlord to be freely repositioned during the deployment phase of every round
Speed 15m/s
PhotonEmission.png
Photon Emission 350 At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 30% for the first 20s and grants immunity to electromagnetic, ignited, acid and Degeneration beam effects
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 150m
ArmorEnhancement.png
Armor Enhancement 200 HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
HP 20647
FieldMaintenance.png
Field Maintenance 150 Increases HP by 30% and automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]
HP 19882, Heal 895
HighExplosiveAmmo.png
High-Explosive Ammo 200 Increases splash damage range by 7m, but reduces ATK by 40%
DPS 2278, Attack 2619 * 4, Splash area 14m

Update Notes

0.7.38
  • Missile travel speed increased by 20%.
  • The price of [Jump Drive] increased from 200 to 300.
0.7.34
  • The price of [Overlord Artillery] increased from 300 to 350.
  • The price of [Launcher Overload] decreased from 300 to 250.
0.7.17
  • Attack adjusted from 3583 to 3654, HP adjusted from 15321 to 15630
  • [Field Maintenance]: now adds an additional 30% HP, and the price is adjusted from 100 to 150
  • [Armor Enhancement]: HP increase adjusted from 30% to 35%
0.7.6
  • HP increased by 3%.
  • The price of [Overlord Artillery] has been adjusted from 250 to 300.
  • The price of [Jump Drive] has been adjusted from 150 to 200.
  • [Photon Emission] price adjusted from 300 to 350.
  • [Mothership] production interval adjusted from 26 seconds to 28 seconds.
0.6.179
  • Jump Drive Tech price 100 -> 150; Photon Coating 20s -> 16s
0.6.177
  • Jump Drive Tech price 50 -> 100; Overlord Artillery Tech price 300 -> 250
0.6.176
  • Changed Armor Enhancement
  • Photon Coating changed from 45% / 16s -> 55% / 20s
  • Changed HP from 15476 -> 3576
  • Changed ATK from 3725 -> 14857
0.6.175;
  • Page created