Arclight

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Arclight

Standard Crowd Control Bot

Arclight.png
Mobility Ground
Giant No
Cost 0
Unlock cost Free
Units 1
HP 0
Attack 0
Target Ground Only
Attack Interval 1s
Splash Range 0
Burst Damage Minimal
Max DPS 0
Range Melee
Speed 0m/s
Description
Fires an energy beam that can make short work of light units.

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Summary

The Arclight is a slow-moving ground unit that specializes in killing groups of fragile units with its ranged AoE attack.

Arclights serve one of two main purposes in a player's army. The first is as a cheap way to kill chaff units - the Arclight has enough damage to kill a Crawler, Fang, Mustang, and Wasp (using the Anti-Aircraft Ammunition upgrade) in a single shot, and has high enough attack speed and range to destroy a chaff unit before they can deal significant damage or draw too much fire from your stronger units. The second is as a damage dealer (the "carry" Arclight) - with enough levels and offensive tech upgrades, Arclights become long-range, high-DPS units capable of attacking ground and air units. Fully upgraded Arclights are similar in function to Marksmen. except Arclights fire significantly faster and aren't countered by chaff units. However, it takes an enormous amount of investment in order to make Arclights this powerful, and typically isn't worth the investment if your opponent has invested in anti-Arclight units early on.

Non-upgraded Arclights have a number of weaknesses. They can't hit air units without Anti-Aircraft Ammunition and struggle to damage non-chaff units (eg. Sledgehammers, opposing Arclights). Their slow speed also makes them vulnerable to Stormcallers. Lastly, Arclights have low enough HP that they are vulnerable to units able to deal good single-target damage (e.g. Marksman, Sledgehammers).

Tech Upgrades

Icon Name Cost Description
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 40m
ElectromagneticShot.png
Electromagnetic Shot 300 Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
Debuff duration 1.7 seconds
ChargedShot.png
Charged Shot 250 Increases ATK by 300% but increases Attack Interval by 35%
Attack Expression error: Unexpected * operator. DPS Expression error: Unexpected * operator.
ArmorEnhancement.png
Armor Enhancement 150 HP is increased by 50% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP Expression error: Unexpected * operator.
AntiAircraftAmmunition.png
Anti-Aircraft Ammunition 300 Can be used against aerial units
EliteMarksman.png
Elite Marksman 400 The effect increases with unit level, increasing range by 5m and ATK by 22% per level
Range + 5m per rank, Attack + Expression error: Unexpected * operator. per rank

Update Notes

1.4.3
  • HP 4004→4204(+5%)
1.4.0
  • Health points 4635 → 4004 (-14%)
  • [Armor Enhancement] HP bonus 35% → 50%
1.2
  • The EXP required to rank up increased by 30%.
  • The cost of [Charged Shot] decreased from 200 to 150.
0.7.40
  • The HP bonus of Tech [Armor Strengthening][Armor Enhancement] has been increased from 20% to 35%.
0.7.38
  • Attack interval reduced from 1.1 seconds to 1 second.
0.7.17
  • Range adjusted from 90 to 93
  • [Elite Marksman]: Attack bonus adjusted from 23% to 20%
0.7.13
  • Technology [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 100 to 150.
0.7.12
  • Arclight's attack interval adjusted from 1.2 to 1.1
  • Arclight's attack adjusted from 397 to 346.
0.7.7
  • [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20%
  • [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180%
  • [Intelligent Arclight] EXP bonus adjusted to 75%
  • Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
0.6.179
  • HP increased from 3394 to 3903
0.6.175
  • Page created