Light melee robot
|Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
The Crawler is the most versatile unit in the game. They are always useful, as well placed crawlers will win you early game and packs of crawlers distract enemies in late game for a long time.
They are a very aggressive unit that do well in flanks. And even back deployed crawlers are so fast they are in time for battle even if you are the one pushing.
Their usual use case is just to take enemy fire and pull key enemy units away from certain positions. But they are dangerous with technologies. You can poke around the enemy defenses a bit with cheap crawlers and if you see an opening you can do 2 technologies for them in a single turn to completely surprise them.
|Increases movement speed of units by 5m/s and reduces attack interval by 0.2s
Speed 21m/s, Attack interval 0.4s
|Uses destroyed enemies to create more Crawlers
|Increases movement speed by 3m/s, tunnels underground when there are no enemies within 40m and nullify 70% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
|Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 6% HP per second and have their DEF reduced
|Increases ATK by 200%
Only affects ground units, Shares effect with Parasitic Ammo
|# of Crawlers