High-speed anti-unit bot
|2 - 2605
|Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
50 - 62.5
73.1 - 91.4
0 - 0
208.4 - 260.5
Steel balls are an early game unit that shines when they get level. If you have a strong, aggressive start, they alone can win you the game. As a reactionary unit, they shine vs Rhinos and shields, especially if the target is deployed near your base.
|Increases HP by 40% and converts damage dealt to HP
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
HP 10056, total HP 40225
|Increases attack range by 40m
|Destroyed Steel Balls create 5 level 1 Crawlers to continue fighting
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.