War Factory: Difference between revisions

From Mechabellum Wiki
m (sort tech)
(update 0.7.24)
Line 11: Line 11:
!Cost
!Cost
!Description
!Description
|-
|{{Icon|type=Tech|file=EfficientMaintenance.png}}
|Efficient Maintenance
|50
|The upkeep cost of War Factory is reduced by 100
<div class="note">Upkeep {{#expr: {{#var:upkeep}} - 100}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|200
|Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%
<div class="note">DPS {{#expr: {{#var:atk}} / {{#var:atkint}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 5}}m</div>
|-
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|{{Icon|type=Tech|file=RangeEnhancement.png}}
Line 41: Line 54:
|{{Icon|type=Tech|file=MissileIntercept.png}}
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|Missile Intercept
|250
|200
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
Line 53: Line 66:
|{{Icon|type=Tech|file=PhotonCoating.png}}
|{{Icon|type=Tech|file=PhotonCoating.png}}
|Photon Coating
|Photon Coating
|300
|200
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|}
|}
Line 59: Line 72:
== Update Notes ==
== Update Notes ==
{{Collapsed|
{{Collapsed|
;0.7.24:
* New Tech [Efficient Maintenance]: The upkeep cost of War Factory is reduced by 100.
* New Tech [HIGH-EXPLOSIVE AMMO]: Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%.
* The experience required to level up the WAR FACTORY has been reduced by 30%.
* The price of [Missile Interceptor] is adjusted from 250 to 200.
* The price of [Photon Coating] is adjusted from 300 to 200.
;0.7.22:
;0.7.22:
* Unit added
* Unit added

Revision as of 11:52, 12 September 2023

War Factory

Factory

WarFactory.png
Mobility Ground
Giant Yes
Cost 800
Upkeep 150
Unlock cost 200
Units 1
HP 166798
Attack 6843 × 4
Target Ground Only
Attack Interval 1.8s
Splash Damage 4.5m
Burst Damage 27372
Max DPS 15207
Range 110m
Speed 6m/s
Description
Produce units.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

800 - 1000

HP Value

166.8 - 208.5

Burst Value

27.4 - 34.2

DPS Value

15.2 - 19

Splash Index

10

v0.7.42


Tech Upgrades

Icon Name Cost Description
EfficientMaintenance.png
Efficient Maintenance 50 The upkeep cost of War Factory is reduced by 100
Upkeep 50
HighExplosiveAmmo.png
High-Explosive Ammo 200 Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%
DPS 9124, Splash 9.5m
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 150m
ArmorEnhancement.png
Armor Enhancement 300 HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
HP 225177
PhoenixProduction.png
Phoenix Production 300 Produces 1 Phoenix to join the battle every 10s
SteelBallProduction.png
Steel Ball Production 300 Produces 1 Steel Ball to join the battle every 5s
SledgehammerProduction.png
Sledgehammer Production 300 Produces 1 Sledgehammer to join the battle every 4s
MissileIntercept.png
Missile Intercept 200 Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles
LauncherOverload.png
Launcher Overload 200 Decreases War Factory's attack interval by 50%, reduces range by 20m
DPS 24634.8, Range 90m
PhotonCoating.png
Photon Coating 200 Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects

Update Notes

0.7.24
  • New Tech [Efficient Maintenance]: The upkeep cost of War Factory is reduced by 100.
  • New Tech [HIGH-EXPLOSIVE AMMO]: Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%.
  • The experience required to level up the WAR FACTORY has been reduced by 30%.
  • The price of [Missile Interceptor] is adjusted from 250 to 200.
  • The price of [Photon Coating] is adjusted from 300 to 200.
0.7.22
  • Unit added