Mustang: Difference between revisions

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== Summary ==
== Summary ==
Mustangs are fast, reasonably cheap light tanks designed to shred lightly armored units with their high rate-of-fire attacks.  
Mustangs are fast, reasonably cheap light tanks designed to shred lightly armored units with their high rate-of-fire attacks.  Mustangs are effective against all air units, and are reasonably effective at dealing with chaff units due to their high rate of fire. Mustangs are ineffective against any unit with reasonably high HP per unit (e.g. [[Steel Ball|Steel Balls]], [[Sledgehammer|Sledgehammers]]), and deal almost no damage to units with the Armor Enhancement upgrade.  


Mustangs are effective against all air units, and are reasonably effective at dealing with chaff units due to their high rate of fire. Mustangs are ineffective against any unit with reasonably high HP per unit (e.g. [[Steel Ball|Steel Balls]], [[Sledgehammer|Sledgehammers]]), and deal virtually no damage against any unit with the Armor Enhancement Upgrade without the aid of upgrade-disabling EMP technology. Since Mustangs come in groups of 12, they can be useful for drawing fire from single-target damage dealers such as [[Marksman|Marksmen]] or [[Fortress|Fortresses]], though they can't do so as effectively as the more numerous [[Crawler|Crawlers]] or [[Fang|Fangs]]. Although they have high movement speed, non-upgraded Mustangs aren't as effective against [[Stormcaller|Stormcallers]] as they appear - Mustangs are vulnerable to rocket fire when they stop moving in order to attack, particularly against a high HP enemy.
Since Mustangs come in groups of 12, they can be useful for drawing fire from single-target damage dealers such as [[Marksman|Marksmen]] or [[Fortress|Fortresses]], though they can't do so as effectively as the more numerous [[Crawler|Crawlers]] or [[Fang|Fangs]]. Although they have high movement speed, non-upgraded Mustangs aren't as effective against [[Stormcaller|Stormcallers]] as they appear - Mustangs are vulnerable to rocket fire when they stop moving in order to attack, particularly against a high HP enemy.  


Most of the Mustang's upgrades focus on improving its damage, and allow them to utilize High Explosive Ammo and Aerial Specialization to effectively deal with chaff and air units, respectively. One notable exception is Missile Intercept, which allows Mustangs to shoot down missiles from Stormcallers and Overlords, along with the rockets launched by certain tech upgrades (e.g. the Vulcan's Incendiary Bombs) and Sentry Missiles. As a general rule, 3 units of Mustangs can consistently intercept the missiles of 1 unit of Stormcallers. 2 units of Mustangs can intercept about 7 volleys before getting overwhelmed and let more and more missiles pass. Note that Mustangs attempting to intercept missiles cannot simultaneously shoot at units and lose about 20-40% DPS.
Most of the Mustang's upgrades focus on improving its damage, and allow them to utilize High Explosive Ammo and Aerial Specialization to effectively deal with chaff and air units, respectively. One notable exception is Missile Intercept, which allows Mustangs to shoot down missiles from Stormcallers and Overlords, along with the rockets launched by certain tech upgrades (e.g. the Vulcan's Incendiary Bombs) and Sentry Missiles. As a general rule, 3 units of Mustangs can consistently intercept the missiles of 1 unit of Stormcallers. 2 units of Mustangs can intercept about 7 volleys before getting overwhelmed and let more and more missiles pass. Note that Mustangs attempting to intercept missiles cannot simultaneously shoot at units and lose about 20-40% DPS.

Revision as of 01:12, 4 August 2023

Mustang

High-speed all-purpose tank

Mustang.png
Mobility Ground
Giant No
Cost 200
Unlock cost 50
Units 12
HP 343
Attack 37
Target Air & Ground
Attack Interval 0.4s
Splash Damage No
Burst Damage 444
Max DPS 1110
Range 95m
Speed 16m/s
Description
High speed, long-range, yet fragile. It excels at fighting other low HP units.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

16.7 - 20.8

HP Value

16.5 - 20.6

Burst Value

1.8 - 2.2

DPS Value

4.4 - 5.6

Splash Index

3.2

v1.0

Summary

Mustangs are fast, reasonably cheap light tanks designed to shred lightly armored units with their high rate-of-fire attacks. Mustangs are effective against all air units, and are reasonably effective at dealing with chaff units due to their high rate of fire. Mustangs are ineffective against any unit with reasonably high HP per unit (e.g. Steel Balls, Sledgehammers), and deal almost no damage to units with the Armor Enhancement upgrade.

Since Mustangs come in groups of 12, they can be useful for drawing fire from single-target damage dealers such as Marksmen or Fortresses, though they can't do so as effectively as the more numerous Crawlers or Fangs. Although they have high movement speed, non-upgraded Mustangs aren't as effective against Stormcallers as they appear - Mustangs are vulnerable to rocket fire when they stop moving in order to attack, particularly against a high HP enemy.

Most of the Mustang's upgrades focus on improving its damage, and allow them to utilize High Explosive Ammo and Aerial Specialization to effectively deal with chaff and air units, respectively. One notable exception is Missile Intercept, which allows Mustangs to shoot down missiles from Stormcallers and Overlords, along with the rockets launched by certain tech upgrades (e.g. the Vulcan's Incendiary Bombs) and Sentry Missiles. As a general rule, 3 units of Mustangs can consistently intercept the missiles of 1 unit of Stormcallers. 2 units of Mustangs can intercept about 7 volleys before getting overwhelmed and let more and more missiles pass. Note that Mustangs attempting to intercept missiles cannot simultaneously shoot at units and lose about 20-40% DPS.

Tech Upgrades

Icon Name Cost Description
MissileIntercept.png
Missile Intercept 300 Mustang will attempt to intercept enemy missiles within 150m (battlefield skills cannot be intercepted) and continuous interception over a long time decreases the success rate of interceptions
Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 135m
HighExplosiveAmmo.png
High Explosive Ammo 200 Increases splash damage range by 7m, but reduces ATK by 40%
Attack 22
AerialSpecialization.png
Aerial Specialization 300 ATK increases by 75% to aerial units, increases range by 30 when attacking aerial units
Attack 65 and Range 125m vs air, vs ground no change
ArmorPiercingBullets.png
Armor-Piercing Bullets 200 Increases ATK by 50%
Attack 56

Update Notes

0.7.8
  • Mustang's attack adjusted from 37 to 36.
0.7.0
  • Adjusted speed from 15m/s to 16m/s
0.6.176
  • Missile Interception:
    • hit rate reduction speed is slowed down by 50%
    • Increases the interception efficiency of Overlord missiles by 15%
    • Increases the interception efficiency of defensive missiles by 125%
  • Aerial Specialization ATK bonus from 80% -> 75%
0.6.175
  • Page created