Vulcan: Difference between revisions
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| type = Giant crowd control bot | | type = Giant crowd control bot | ||
| igdesc = A giant unit that sprays fire over a large area. The bane of all light units. | | igdesc = A giant unit that sprays fire over a large area. The bane of all light units. | ||
}} | }}__NOTOC__ | ||
{| class="table table-dark table-bordered" style="width:auto" | == Summary == | ||
The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage. | |||
Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against [[Crawler|Crawlers]], who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units and struggle to damage units with high HP stats (e.g. [[Rhino|Rhinos]], [[Fortress|Fortresses]]). Although a Vulcan takes a long time to kill durable units, a Vulcan with increased damage (veterancy, items, or the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as [[Steel Ball|Steel Balls]] or [[Sledgehammer|Sledgehammers]] that would normally be able to withstand a Vulcan's attacks. | |||
The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as [[Marksman|Marksmen]] because Vulcans can easily clear chaff units that would otherwise interfere with their targeting, while allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames. | |||
=== Tech Upgrades === | |||
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto" | |||
!Icon | !Icon | ||
!Name | !Name | ||
!Cost | !Cost | ||
!Description | !Description | ||
|- | |- | ||
|{{Icon|type=Tech|file=Ignite.png}} | |{{Icon|type=Tech|file=Ignite.png}} | ||
Line 25: | Line 22: | ||
|200 | |200 | ||
|Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s | |Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s | ||
|- | |- | ||
|{{Icon|type=Tech|file=RangeEnhancement.png}} | |{{Icon|type=Tech|file=RangeEnhancement.png}} | ||
Line 38: | Line 29: | ||
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div> | <div class="note">Range {{#expr: {{#var:range}} + 40}}</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=IncendiaryBomb.png}} | ||
| | |Incendiary Bomb | ||
|300 | |||
|Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m | |||
<div class="note">Missiles can be intercepted, burn for 15s</div> | |||
|- | |||
|{{Icon|type=Tech|file=ScorchingFlames.png}} | |||
|Scorching Flames | |||
|200 | |||
|Increases Vulcan's ATK by 100% | |||
<div class="note">Attack {{#expr: {{#var:atk}} * 2 round 0}}</div> | |||
|- | |||
|{{Icon|type=Tech|file=ShootingSquad.png}} | |||
|Best Partner | |||
|200 | |200 | ||
| | |At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you | ||
|- | |- | ||
|{{Icon|type=Tech|file=StickyOilBomb.png}} | |{{Icon|type=Tech|file=StickyOilBomb.png}} | ||
|Sticky Oil Bomb | |Sticky Oil Bomb | ||
| | |250 | ||
|Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m | |Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m | ||
<div class="note">Missiles can be intercepted</div> | <div class="note">Missiles can be intercepted</div> | ||
|- | |||
|{{Icon|type=Tech|file=ArmorEnhancement.png}} | |||
|Armor Enhancement | |||
|200 | |||
|HP is increased by 50% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level | |||
<div class="note">HP {{#expr: {{#var:hp}} * 1.5 round 0}}</div> | |||
|} | |} | ||
== Update Notes == | == Update Notes == | ||
{{Collapsed| | {{Collapsed| | ||
;0.7.40: | |||
* HP reduced from 38851 to 36909. | |||
;0.7.34: | |||
* ATK reduced from 87 to 81. | |||
;0.7.31: | |||
* ATK adjusted from 88 to 87. | |||
;0.7.30: | |||
* Attack adjusted from 90 to 88. | |||
* The splash damage range adjusted from 10m to 12m. | |||
* Rotate speed increased from 50 degrees/second to 60 degrees/second. | |||
;0.7.25: | |||
* HP adjusted from 35242 to 37005. | |||
* Attack adjusted from 88 to 90. | |||
* The experience required for leveling up have been adjusted from 2200 to 2000. | |||
;0.7.20: | |||
* Attack adjusted from 89 to 88 | |||
* [Best Partner] price adjusted from 150 to 200 | |||
;0.7.17: | |||
* Range adjusted from 100 to 95, attack adjusted from 85 to 89, HP adjusted from 35961 to 35242 | |||
* [Sticky Oil Bomb]: Price adjusted from 300 to 250 | |||
* [Armor Enhancement]: HP bonus adjusted from 30% to 35% | |||
;0.7.13: | |||
* The EXP required to level up Vulcan have been adjusted from 1600 to 2200. | |||
;0.7.12: | |||
* Vulcan's attack adjusted from 86 to 85. | |||
;0.7.9: | |||
* HP adjusted from 37073 to 35960 (-3%) | |||
;0.7.8: | |||
* Vulcan's attack adjusted from 88 to 86. | |||
* Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%. | |||
;0.7.7: | ;0.7.7: | ||
* Vulcan's attack power reverted from 90 to 88 | * Vulcan's attack power reverted from 90 to 88 |
Latest revision as of 17:30, 15 October 2024
Vulcan
|
Giant crowd control bot
Mobility | Ground |
---|---|
Giant | Yes |
Cost | 400 |
Unlock cost | 200 |
Units | 1 |
HP | 36054 |
Attack | 86 |
Target | Ground Only |
Attack Interval | 0.1s |
Splash Damage | 15.0m |
Burst Damage | 86 |
Max DPS | 860 |
Range | 95m |
Speed | 6m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
400 - 600 |
---|---|
HP Value |
60.1 - 90.1 |
Burst Value |
0.1 - 0.2 |
DPS Value |
1.4 - 2.2 |
Splash Index |
36.9 |
Summary
The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage.
Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against Crawlers, who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units and struggle to damage units with high HP stats (e.g. Rhinos, Fortresses). Although a Vulcan takes a long time to kill durable units, a Vulcan with increased damage (veterancy, items, or the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as Steel Balls or Sledgehammers that would normally be able to withstand a Vulcan's attacks.
The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as Marksmen because Vulcans can easily clear chaff units that would otherwise interfere with their targeting, while allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
Ignite | 200 | Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s | |
Range Enhancement | 300 | Increases attack range by 40m
Range 135
| |
Incendiary Bomb | 300 | Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
Missiles can be intercepted, burn for 15s
| |
Scorching Flames | 200 | Increases Vulcan's ATK by 100%
Attack 172
| |
Best Partner | 200 | At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you | |
Sticky Oil Bomb | 250 | Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
Missiles can be intercepted
| |
Armor Enhancement | 200 | HP is increased by 50% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 54081
|
Update Notes
|