From Mechabellum Wiki

Heavy anit-swarm bot

Mobility Ground
Giant No
Cost 300
Unlock cost 100
Units 1
HP 19625
Attack 10821
Target Ground
Attack Interval 4.5s
Splash Damage 15m
Burst Damage 10821
Max DPS 2405
Range 110m
Speed 7m/s
A heavy unit that is equiped with a huge cannon that causes massiv damage to clustered units.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

300 - 400

HP Value

49.1 - 65.4

Burst Value

27.1 - 36.1

DPS Value

6 - 8

Splash Index




The scorpion has high offensive and defensive stats. This allows for some powerful builds and makes it to one of the strongest units against medium units like sledgehammer and steelballs.

Since it has such high hit point pool, the Field Maintenance ability can quit strong and heal out most damage. This allows for a quite strong tank build that requires ems or very high damage per second to conter. Armor Enhancement increases the HP as well allowing for a strong tank build. This build can only be countered with EMS and Beam-Units (Melting Point and Steelball). But since the scorpion has such high damage, these units get destroyed faster then the scorpion if not protected.

The second important build is the giant buster. Using the acid to increase damage taken makes giants quite squishy. Rounding this up with some range, from siege mode or the range enhancement allows the scorpion to take down any ground giant.

Since the scorpion can only attack ground units, it is quit weak against any attack from air units making them an ideal counter.

Since the scorpion has such a long reload time, small units can keep them buisy as it is the case for all high damage units. Combining him with some sort of crawler kill is recommended.

Tech Upgrades

Icon Name Cost Description
Acid Attack 300 The unit's attack will create an acid area with a radius of 15m at the hit point. The acid area lasts for 40 seconds. Units within the acid loose 3% (max.) HP per second and will suffer 250% damage.
Siege Mode 300 The unit enters siege mode, increase range by 70m but decrease damage by 40% and it can not attack units within 75m around it.
Range Enhancement 300 Increases attack range by 40m
Range 150m
Doubleshot 300 Each attack fires 2 shells in succession but increases reload time by 12%
DPS 4294
Field Maintenance 200 Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
HP 25513, Heal 1148
Armor Enhancement 200 HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 26494

Update Notes
  • Movement speed increased from 6 m/s to 7 m/s
  • HP decreased from 20661 to 19625
  • HP increased from 19677 to 20661
  • Attack increased from 10305 to 10821
  • HP increased from 17413 to 19677.
  • ATK reduced from 12130 to 10305.
  • Attack interval reduced from 5s to 4.5s.
  • Range increased from 105 to 110.
  • HP increased from 15830 to 17413.
  • ATK reduced from 13891 to 12130.
  • The price of [Acid Attack] increased from 200 to 300.
  • Scorpion added to the game