Fire Badger
From Mechabellum Wiki
Fire Badger
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Medium Anti-Swarm Tank
Mobility | Ground |
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Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 3 |
HP | 5184 |
Attack | 27 |
Target | Ground |
Attack Interval | 0.1s |
Splash Damage | 9.0m |
Burst Damage | 81 |
Max DPS | 810 |
Range | 60m |
Speed | 10m/s |
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Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
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Unit Cost |
66.7 |
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HP Value |
77.8 |
Burst Value |
0.4 |
DPS Value |
4.1 |
Splash Index |
20.8 |
Summary
Fire Badgers are smaller, more affordable versions of Vulcans but with a shorter range. However, their limited range and use of napalm technology make them highly effective for defending against aggressive pushes.
- Rare units can only be unlocked by Radom Reinforcement cards between rounds or by special starting specialists, they cannot be unlocked directly during a match.
Tech Upgrades
Icon | Name | Cost | Description |
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Range Enhancement | 200 | Increases attack range by 40m
Range 100m
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Napalm | 200 | HP decreased by 40%, attacks ignite a 15m area around the target. The area burns for 15s and deals 305 damage per second
HP 3110
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Ignite | 200 | Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s | |
Field Maintenance | 250 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]
HP 6739, Heal 303
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Scorching Flames | 200 | Increases Badger's ATK by 100%
Attack 54
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Update Notes
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