Typhoon
From Mechabellum Wiki
Typhoon
|
Heavy All Purpose Mech
Mobility | Air & Ground |
---|---|
Giant | No |
Cost | 300 |
Unlock cost | 0 |
Units | 2 |
HP | 10030 |
Attack | 88 |
Target | Ground |
Attack Interval | 0.2s |
Splash Damage | 5.0m |
Burst Damage | 176 |
Max DPS | 880 |
Range | 100m |
Speed | 9m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
150 |
---|---|
HP Value |
66.9 |
Burst Value |
0.6 |
DPS Value |
2.9 |
Splash Index |
12.6 |
Summary
The Typhoon feels like a mix between Heavy Hacker and a Mustangs. It has good tanking capabilities, especially with its barrier ability. Combined with its rapid-fire attack and splash damage, this unit excels at wiping out all kind of spam.
- Rare units can only be unlocked by Radom Reinforcement cards between rounds or by special starting specialists, they cannot be unlocked directly during a match.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
Mechanical Rage | 300 | Increases the movement speed of units by 4m/s and increases attack by 50%
Speed 13m/s, Attack 132
| |
Aerial Specialization | 250 | ATK increases by 90% to aerial units, increases range by 30 when attacking aerial units
Attack 167 and Range 130m vs air, vs ground no change
| |
Barrier | 400 | Generates a shield that protects all allies within it. Shield HP increases by 8,000 per unit level | |
Homing Missile | 300 | Fires four homing missiles at distant enemies every 9 seconds, each dealing 675 damage (additional 675 damage per level up). With an range of 60m to 180m. |