War Factory: Difference between revisions
(→Update Notes: update 0.7.30) |
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| igdesc = Super giant mobile factory, good at manufacturing units and using overwhelming firepower to strike enemies. | | igdesc = Super giant mobile factory, good at manufacturing units and using overwhelming firepower to strike enemies. | ||
}}__NOTOC__ | }}__NOTOC__ | ||
==Summary== | |||
The War Factory can be utilized as a back line summoning station or a strong front liner with anti-missile technology. You can move it around with mobile beacon to further delay it getting in harms way. | |||
With the anti-missile tech it's a very good response to mass [[Stormcaller]]s or mass [[Overlord]]s. | |||
If you want to be proactive with the War Factory, you need to start with the summoning technologies and setup them early game somehow by using the same units and upgrading them. Or picking up improved steel ball/sledge cards as the War Factory will summon the improved versions. | |||
The unit has an upkeep of 200 per round, so it truly is a late game unit and I think it doesn't make any sense economy wise to start building them before round 5. If you deploy it too early, you will make your board vulnerable to flanks and lose economy in the progress. | |||
Some undocumented features of the War Factory: | |||
* The spawned units will be the same level as your War Factory. | |||
* You can't equip an item on it. | |||
* Theoretically, the War Factory has 4 cannons, each with its own attack area, which is why only 2 cannons are usually active. | |||
=== Tech Upgrades === | === Tech Upgrades === | ||
Line 11: | Line 25: | ||
!Cost | !Cost | ||
!Description | !Description | ||
|- | |- | ||
|{{Icon|type=Tech|file=RangeEnhancement.png}} | |{{Icon|type=Tech|file=RangeEnhancement.png}} | ||
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<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | <div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=EfficientMaintenance.png}} | ||
| | |Efficient Maintenance | ||
|200 | |200 | ||
| | |The upkeep cost of War Factory is reduced by 150 (to 50 instead of 200 per turn). | ||
<div class="note"> | <div class="note">Upkeep {{#expr: {{#var:upkeep}} - 150}}</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file=PhoenixProduction.png}} | |{{Icon|type=Tech|file=PhoenixProduction.png}} | ||
|Phoenix Production | |Phoenix Production | ||
|300 | |300 | ||
|Produces 1 [[Phoenix]] to join the battle every | |Produces 1 [[Phoenix]] to join the battle every 13s for 6 times | ||
|- | |- | ||
|{{Icon|type=Tech|file=SteelBallProduction.png}} | |{{Icon|type=Tech|file=SteelBallProduction.png}} | ||
|Steel Ball Production | |Steel Ball Production | ||
| | |250 | ||
|Produces 1 [[Steel Ball]] to join the battle every 5s | |Produces 1 [[Steel Ball]] to join the battle every 6.5s for 11 times. | ||
|- | |- | ||
|{{Icon|type=Tech|file=SledgehammerProduction.png}} | |{{Icon|type=Tech|file=SledgehammerProduction.png}} | ||
|Sledgehammer Production | |Sledgehammer Production | ||
| | |200 | ||
|Produces 1 [[Sledgehammer]] to join the battle every | |Produces 1 [[Sledgehammer]] to join the battle every 4.6s for 17 times | ||
|- | |- | ||
|{{Icon|type=Tech|file=MissileIntercept.png}} | |{{Icon|type=Tech|file=MissileIntercept.png}} | ||
|Missile Intercept | |Missile Intercept | ||
| | |250 | ||
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level. | |Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level. | ||
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div> | <div class="note">Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file=LauncherOverload.png}} | |{{Icon|type=Tech|file=LauncherOverload.png}} | ||
Line 67: | Line 68: | ||
|Photon Coating | |Photon Coating | ||
|200 | |200 | ||
|Covers the unit with a photon coating, reducing damage received by | |Covers the unit with a photon coating, reducing damage received by 30% for the first 25s of battle and grants immunity to electromagnetic, ignited, acid, and degeneration beam effects. | ||
|- | |||
|{{Icon|type=Tech|file=ArmorEnhancement.png}} | |||
|Armor Enhancement | |||
|100 | |||
|HP is increased by 50% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level. | |||
<div class="note">HP {{#expr: {{#var:hp}} * 1.5 round 0}}</div> | |||
|- | |||
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}} | |||
|High-Explosive Ammo | |||
|200 | |||
|Increases the splash damage range of the main guns by 7m, but decreases ATK by 30% | |||
<div class="note">DPS {{#expr: {{#var:atk}} / {{#var:atkint}} * .7 round 0}}, Splash {{#expr: {{#var:splash}} + 7}}m</div> | |||
|} | |} | ||
== Update Notes == | == Update Notes == | ||
{{Collapsed| | {{Collapsed| | ||
;0.7.45.1: | |||
* HP decreased from 189543 to 166798 | |||
* [Steel Ball Production] production interval increased from 5.5s to 6.5s | |||
* [Phoenix Production] production interval increased from 11s to 13s | |||
* [Sledgethammer Production] production interval increased from 4.4 seconds to 4.6 seconds | |||
;0.7.34: | |||
* Range increased from 100 to 110. | |||
;0.7.31: | |||
* Attack interval adjusted from 2 seconds to 1.8 seconds. | |||
* HP increased by 3%. | |||
* The production interval of [Steel Ball Production] adjusted from 5 seconds to 5.5 seconds. | |||
* The production interval of [SledgeHammer Production] adjusted from 4 seconds to 4.4 seconds. | |||
* The production interval of [Phoenix Production] adjusted from 10 seconds to 11 seconds, and the price is adjusted from 300 to 350. | |||
;0.7.30: | ;0.7.30: | ||
* HP is adjusted from 160008 to 184023. | * HP is adjusted from 160008 to 184023. | ||
* The price of [High Explosive Ammo] adjusted from 300 to 150. | * The price of [High Explosive Ammo] adjusted from 300 to 150. | ||
* The price of [Missile Interceptor] adjusted from 200 to 250. | * The price of [Missile Interceptor] adjusted from 200 to 250. | ||
;0.7.25: | ;0.7.25: | ||
* The size of the WAR FACTORY has been adjusted from 8x8 to 7x7. | * The size of the WAR FACTORY has been adjusted from 8x8 to 7x7. |
Latest revision as of 18:27, 15 October 2024
War Factory
|
Giant Mobile Factory
Mobility | Ground |
---|---|
Giant | Yes |
Cost | 800 |
Upkeep | 200 |
Unlock cost | 200 |
Units | 1 |
HP | 146782 |
Attack | 7184 × 2 |
Target | Ground Only |
Attack Interval | 1.8s |
Splash Damage | 4.5m |
Burst Damage | 14368 |
Max DPS | 7982 |
Range | 100m |
Speed | 6m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
800 - 1000 |
---|---|
HP Value |
146.8 - 183.5 |
Burst Value |
14.4 - 18 |
DPS Value |
8 - 10 |
Splash Index |
5 |
Summary
The War Factory can be utilized as a back line summoning station or a strong front liner with anti-missile technology. You can move it around with mobile beacon to further delay it getting in harms way.
With the anti-missile tech it's a very good response to mass Stormcallers or mass Overlords.
If you want to be proactive with the War Factory, you need to start with the summoning technologies and setup them early game somehow by using the same units and upgrading them. Or picking up improved steel ball/sledge cards as the War Factory will summon the improved versions.
The unit has an upkeep of 200 per round, so it truly is a late game unit and I think it doesn't make any sense economy wise to start building them before round 5. If you deploy it too early, you will make your board vulnerable to flanks and lose economy in the progress.
Some undocumented features of the War Factory:
- The spawned units will be the same level as your War Factory.
- You can't equip an item on it.
- Theoretically, the War Factory has 4 cannons, each with its own attack area, which is why only 2 cannons are usually active.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
Range Enhancement | 300 | Increases attack range by 40m
Range 140m
| |
Efficient Maintenance | 200 | The upkeep cost of War Factory is reduced by 150 (to 50 instead of 200 per turn).
Upkeep 50
| |
Phoenix Production | 300 | Produces 1 Phoenix to join the battle every 13s for 6 times | |
Steel Ball Production | 250 | Produces 1 Steel Ball to join the battle every 6.5s for 11 times. | |
Sledgehammer Production | 200 | Produces 1 Sledgehammer to join the battle every 4.6s for 17 times | |
Missile Intercept | 250 | Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles
| |
Launcher Overload | 200 | Decreases War Factory's attack interval by 50%, reduces range by 20m
DPS 12931.2, Range 80m
| |
Photon Coating | 200 | Covers the unit with a photon coating, reducing damage received by 30% for the first 25s of battle and grants immunity to electromagnetic, ignited, acid, and degeneration beam effects. | |
Armor Enhancement | 100 | HP is increased by 50% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
HP 220173
| |
High-Explosive Ammo | 200 | Increases the splash damage range of the main guns by 7m, but decreases ATK by 30%
DPS 5588, Splash 11.5m
|
Update Notes
|