Vulcan: Difference between revisions

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=== Summary ===
{{UnitInfobox
The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage. Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against [[Crawler|Crawlers]], who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units at all, and struggle to damage units with high HP stats (e.g. [[Rhino|Rhinos]], [[Fortress|Fortresses]]). A Vulcan stuck targeting a durable single unit will be unable to target chaff until that unit is dead, which may limit its horde-clearing potential. However, a level 2 or 3 Vulcan (or a Vulcan with the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as [[Steel Ball|Steel Balls]] or [[Sledgehammer|Sledgehammers]] that would normally be able to withstand a Vulcan's attacks.
 
The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as [[Marksman|Marksmen]] because Vulcans can easily clear chaff units that would otherwise interfere with their targeting, while allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of  the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames. {{UnitInfobox
   | image = Vulcan.png
   | image = Vulcan.png
   | type = Giant crowd control bot
   | type = Giant crowd control bot
   | igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
   | igdesc = A giant unit that sprays fire over a large area. The bane of all light units.
}}
}}__NOTOC__
== Summary ==
The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage. Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against [[Crawler|Crawlers]], who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units at all, and struggle to damage units with high HP stats (e.g. [[Rhino|Rhinos]], [[Fortress|Fortresses]]). A Vulcan stuck targeting a durable single unit will be unable to target chaff until that unit is dead, which may limit its horde-clearing potential. However, a level 2 or 3 Vulcan (or a Vulcan with the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as [[Steel Ball|Steel Balls]] or [[Sledgehammer|Sledgehammers]] that would normally be able to withstand a Vulcan's attacks.
 
The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as [[Marksman|Marksmen]] because Vulcans can easily clear chaff units that would otherwise interfere with their targeting, while allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of  the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames.


=== Tech Upgrades ===
=== Tech Upgrades ===
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Revision as of 19:00, 3 July 2023

Vulcan

Giant crowd control bot

Vulcan.png
Mobility Ground
Giant Yes
Cost 400
Unlock cost 200
Units 1
HP 36054
Attack 86
Target Ground Only
Attack Interval 0.1s
Splash Damage 15.0m
Burst Damage 86
Max DPS 860
Range 95m
Speed 6m/s
Description
A giant unit that sprays fire over a large area. The bane of all light units.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

400 - 600

HP Value

60.1 - 90.1

Burst Value

0.1 - 0.2

DPS Value

1.4 - 2.2

Splash Index

36.9

v1.0

Summary

The Vulcan is a giant unit that specializes in destroying large groups of grounded units with powerful AoE damage. Vulcans are one of the strongest counters to enemy armies that feature a large number of chaff units, and are especially deadly against Crawlers, who will die to the Vulcan's attacks before ever reaching melee range. Vulcans cannot attack air units at all, and struggle to damage units with high HP stats (e.g. Rhinos, Fortresses). A Vulcan stuck targeting a durable single unit will be unable to target chaff until that unit is dead, which may limit its horde-clearing potential. However, a level 2 or 3 Vulcan (or a Vulcan with the Scorching Flames damage upgrade) has enough damage to effectively kill more durable units with multiple models such as Steel Balls or Sledgehammers that would normally be able to withstand a Vulcan's attacks.

The Vulcan's tech upgrades focus on improving its ability to deal damage and absorbing damage for other units, similarly to the Fortress. The Vulcan has good synergy with units with high damage per shot such as Marksmen because Vulcans can easily clear chaff units that would otherwise interfere with their targeting, while allowing the supporting units to freely attack single targets the Vulcan would struggle to kill on its own. If the player has upgraded their Marksmen, running Vulcans with the Best Partner upgrade can be a strong unit combination. The Vulcan's Incendiary Bombs are one of the few ways to damage units shielded by deployable shields or the Fortress' Barrier - the Vulcan will shoot bombs in front of the shielded units, and they will take damage when they walk over the flames.

Tech Upgrades

Icon Name Cost Description
Ignite.png
Ignite 200 Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 135
IncendiaryBomb.png
Incendiary Bomb 300 Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m
Missiles can be intercepted, burn for 15s
ScorchingFlames.png
Scorching Flames 250 Increases Vulcan's ATK by 125%
Attack 194
ShootingSquad.png
Best Partner 150 At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you
StickyOilBomb.png
Sticky Oil Bomb 300 Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m
Missiles can be intercepted
ArmorEnhancement.png
Armor Enhancement 200 HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 46870

Update Notes

0.7.9
  • HP adjusted from 37073 to 35960 (-3%)
0.7.8
  • Vulcan's attack adjusted from 88 to 86.
  • Weakened [Extended range Vulcan] card, the effect is adjusted to: Vulcan's range increased by 20m, attack power increased by 50%, but HP decreased by 35%.
0.7.7
  • Vulcan's attack power reverted from 90 to 88
0.7.6
  • HP increased by 3%.
  • Increase attack by 5%.
0.6.176
  • Best Partner Tech price 100 -> 150; Scorching Flames Tech price 300 -> 250.
  • Changed Armor Enhancement
  • Decresed HP from 37829 -> 35938
0.6.175
  • Page created