War Factory
War Factory
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Giant Mobile Factory
Mobility | Ground |
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Giant | Yes |
Cost | 800 |
Upkeep | 200 |
Unlock cost | 200 |
Units | 1 |
HP | 146782 |
Attack | 7184 × 2 |
Target | Ground Only |
Attack Interval | 1.8s |
Splash Damage | 4.5m |
Burst Damage | 14368 |
Max DPS | 7982 |
Range | 100m |
Speed | 6m/s |
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Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
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Unit Cost |
800 - 1000 |
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HP Value |
146.8 - 183.5 |
Burst Value |
14.4 - 18 |
DPS Value |
8 - 10 |
Splash Index |
5 |
Summary
The War Factory is an expensive and colossal unit that boasts immense durability and firepower. This unit's main weapon is housed in four turrets along its hull that can independently engage different targets, potentially quadrupling its stated damage output. Keep in mind that its turrets have limited arcs of fire; the rear turrets cannot engage foes in front of the factory and the front turrets cannot engage foes behind the factory, under normal circumstances the rear turrets are seldom active.
The War Factory is notable for a variety of traits:
-It is the only unit that incurs upkeep; 200 supplies are automatically deducted from your income at the start of the round for every War Factory you have on the field, however Efficient Maintenance can reduce it to 50 per round. For this reason it is not a good idea to buy a War Factory prior to turn 5 unless you have saved enough supplies to immediately purchase Efficient Maintenance in addition to the War Factory itself so it doesn't cripple your economy going forward.
-It cannot be fitted with a module.
-It is one of the few units with unit production technologies whose summoned units will adopt the level of the War Factory itself. For example a level 5 War Factory with Steel Ball Production will produce level 5 Steel Balls.
-It has an expanded tech tray that enables it to bring up to 6 technologies rather than 4; while it isn't practical to have all six technologies active at once, it enables the factory a great degree of flexibility for a variety of strategies.
Naturally, there are a few main ways to utilize the War Factory.
The first main strategy is to directly bring its immense stats to the front-lines to become the focal-point of your aggressive push. Aggressive War Factories will bring technologies such as Steel Ball Production to push the tower and create additional chaff with the Steel Ball's own Mechanical Division.
Missile Intercept is handy on an aggressive factory to protect other components of the strategy from enemy stormcallers, farseers, phantom rays, and Sentry Missiles. Photon Coating enables the War Factory to shrug off some of the inexpensive answers to the factory itself such as crawlers with Acidic Explosion and fangs with Ignite to demand a more substantial response such as a melting point.
It is best to leave 7x7 gaps in your formation where you can easily place your War Factory, it is wise to beacon an aggressive factory to cut across the center of your opponent's board at an angle, this way one of the War Factory's rear turrets will have an angle on the enemy's board to effectively boost its damage output by 50%.
The other main strategy, true to the War Factory's name, is focused around its various production technologies. This kind of War Factory best behind a tower. This is where it can protect one of your flanks, and use the Sledgehammer Production and Phoenix Production technologies to churn out units that can grind down your opponent's board by the time the War Factory has engaged. To delay your production factory from getting into the fight you may wish to use your mobile beacon to travel along the rear of your own board where it can get more value out of your production technologies. Since it is likely you will be getting multiple production factories to flood the board, it is a good idea to get Efficient Maintenance to afford as many as you can in the long term.
Tech Upgrades
Icon | Name | Cost | Description |
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Range Enhancement | 300 | Increases attack range by 40m
Range 140m
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Efficient Maintenance | 200 | The upkeep cost of War Factory is reduced by 150 (to 50 instead of 200 per turn).
Upkeep 50
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Phoenix Production | 300 | Produces 1 Phoenix to join the battle every 13s for 6 times | |
Steel Ball Production | 250 | Produces 1 Steel Ball to join the battle every 6.5s for 11 times. | |
Sledgehammer Production | 200 | Produces 1 Sledgehammer to join the battle every 4.6s for 17 times | |
Missile Intercept | 250 | Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles
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Launcher Overload | 200 | Decreases War Factory's attack interval by 50%, reduces range by 20m
DPS 12931.2, Range 80m
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Photon Coating | 200 | Covers the unit with a photon coating, reducing damage received by 30% for the first 25s of battle and grants immunity to electromagnetic, ignited, acid, and degeneration beam effects. | |
Armor Enhancement | 100 | HP is increased by 50% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
HP 220173
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High-Explosive Ammo | 200 | Increases the splash damage range of the main guns by 7m, but decreases ATK by 30%
DPS 5588, Splash 11.5m
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Update Notes
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