Stormcaller: Difference between revisions
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==Update Notes== | ==Update Notes== | ||
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;0.7.40; | |||
* ATK reduced from 905 to 860. | |||
;0.7.17: | ;0.7.17: | ||
* [High Explosive Ammo]: Price adjusted from 250 to 200 | * [High Explosive Ammo]: Price adjusted from 250 to 200 |
Revision as of 02:26, 24 January 2024
Stormcaller
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Heavy rocket launcher
Mobility | Ground |
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Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 4 |
HP | 1149 |
Attack | 784 × 4 |
Target | Ground Only |
Attack Interval | 6.3s |
Splash Damage | 5.5m |
Burst Damage | 12544 |
Max DPS | 1991 |
Range | 180m |
Speed | 6m/s |
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Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
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Unit Cost |
50 - 62.5 |
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HP Value |
18.4 - 23 |
Burst Value |
50.2 - 62.7 |
DPS Value |
8 - 10 |
Splash Index |
14 |
Summary
The Stormcaller is a fragile, long-range artillery platform designed to decimate groups of enemies from a distance.
The Stormcaller's rocket barrage is unique in that it deals substantial damage both to single targets and to chaff units, enabling Stormcallers to cripple or outright kill grounded units too slow to evade its attacks. A few units of Stormcallers deal enough single-target damage to threaten even giant units, and the AoE on its rockets become more useful in later rounds, where there are more and more units that could potentially be hit by a rocket volley. While the Stormcaller possesses incredible damage potential, it also has a number of weaknesses. Stormcallers fragile and can't attack adjacent units, meaning that units like Crawlers and Rhinos that can get inside its attack range will destroy them. Stormcallers have no way to attack air units and require anti-air support, and their rockets can also be shot out of the air by Mustangs with Missile Interception, severely limiting the Stormcaller's damage output until the Mustangs are destroyed.
As a general rule, 3 units of Mustangs will consistently intercept the missiles of 1 unit of Stormcallers - if you have more Stormcallers, eventually some of your rockets will successfully land. Like all fragile units with long range, Stormcallers are threatened by any unit that can outrange it due to their fragility and low fire rate, though this would require the Range Enhancement tech upgrade to achieve.
Though the Stormcaller has a powerful attack, the rockets it fires are unguided and take a while to reach its destination. Fast units such as Crawlers, Rhinos, and Steel Balls are naturally fast enough to outrun Stormcaller rockets, while slower units that have had their speed increased (e.g. Speed Specialist, Mechanical Rage) can evade some of the Stormcaller's rockets, noticeably decreasing its damage output. The rockets also have a low accuracy and spread the damage over a wide area. Against shields and giants this is no problem but smaller units only get hit by a few rockets.
The Stormcaller has no defensive upgrades - it's tech upgrades solely focus on increasing its damage. Range Enhancement is key for when the enemy commander begins deploying long-range units of their own (e.g. Fortresses, opposing Stormcallers), while Armor-Piercing Anti-Tank Shells let Stormcallers more effectively take down giant units or shields. Stormcallers are also one of the more reliable ways to disable enemy tech upgrades with Electromagnetic Explosion thanks to their long range and area of effect.
Tech Upgrades
Icon | Name | Cost | Description |
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Incendiary Bomb | 300 | The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage | |
Range Enhancement | 300 | Increases attack range by 40m
Range 220m
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Launcher Overload | 300 | Stormcaller's attack interval is reduced by 50%, range is reduced by 40m, and movement speed is increased by 5m/s
Attack interval 3.2s, Range 140m, Speed 11m/s
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High-Explosive Ammo | 200 | Increases splash damage range by 5m, but reduces ATK by 40%
Attack 470 * 4, Splash area 10.5m
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Electromagnetic Explosion | 300 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
Debuff duration 7 seconds
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High Explosive Anti-tank Shells | 200 | ATK increases by 100%, attack interval increases by 15%
Attack 1568 * 4, Attack interval 7.2s
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Update Notes
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