War Factory: Difference between revisions
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== Update Notes == | == Update Notes == | ||
{{Collapsed| | {{Collapsed| | ||
;0.7.34: | |||
* Range increased from 100 to 110. | |||
;0.7.30: | ;0.7.30: | ||
* HP is adjusted from 160008 to 184023. | * HP is adjusted from 160008 to 184023. | ||
* The price of [High Explosive Ammo] adjusted from 300 to 150. | * The price of [High Explosive Ammo] adjusted from 300 to 150. | ||
* The price of [Missile Interceptor] adjusted from 200 to 250. | * The price of [Missile Interceptor] adjusted from 200 to 250. | ||
;0.7.25: | ;0.7.25: | ||
* The size of the WAR FACTORY has been adjusted from 8x8 to 7x7. | * The size of the WAR FACTORY has been adjusted from 8x8 to 7x7. |
Revision as of 10:54, 24 January 2024
War Factory
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Giant Mobile Factory
Mobility | Ground |
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Giant | Yes |
Cost | 800 |
Upkeep | 200 |
Unlock cost | 200 |
Units | 1 |
HP | 146782 |
Attack | 7184 × 2 |
Target | Ground Only |
Attack Interval | 1.8s |
Splash Damage | 4.5m |
Burst Damage | 14368 |
Max DPS | 7982 |
Range | 100m |
Speed | 6m/s |
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Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
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Unit Cost |
800 - 1000 |
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HP Value |
146.8 - 183.5 |
Burst Value |
14.4 - 18 |
DPS Value |
8 - 10 |
Splash Index |
5 |
Summary
The War Factory can be utilized as a back line summoning station or a strong front liner with anti-missile technology. You can move it around with mobile beacon to further delay it getting in harms way.
With the anti-missile tech it's a very good response to mass Storm Callers or mass Overlords.
If you want to be proactive with the War Factory, you need to start with the summoning technologies and setup them early game somehow by using the same units and upgrading them. Or picking up improved steel ball/sledge cards as the War Factory will summon the improved versions.
The unit has an upkeep of 150 per round, so it truly is a late game unit and I think it doesn't make any sense economy wise to start building them before round 5. If you deploy it too early, you will make your board vulnerable to flanks and lose economy in the progress.
Some undocumented features of the War Factory:
- The spawned units will be the same level as your War Factory.
- You can't equip an item on it.
Tech Upgrades
Icon | Name | Cost | Description |
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Efficient Maintenance | 50 | The upkeep cost of War Factory is reduced by 100
Upkeep 100
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High-Explosive Ammo | 150 | Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%
DPS 4789, Splash 9.5m
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Range Enhancement | 300 | Increases attack range by 40m
Range 140m
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Armor Enhancement | 200 | HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
HP 198156
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Phoenix Production | 300 | Produces 1 Phoenix to join the battle every 10s | |
Steel Ball Production | 300 | Produces 1 Steel Ball to join the battle every 5s | |
Sledgehammer Production | 250 | Produces 1 Sledgehammer to join the battle every 4s | |
Missile Intercept | 250 | Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles
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Launcher Overload | 200 | Decreases War Factory's attack interval by 50%, reduces range by 20m
DPS 12931.2, Range 80m
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Photon Coating | 200 | Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects |
Update Notes
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