War Factory: Difference between revisions

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(update 0.7.25)
 
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{{UnitInfobox
{{UnitInfobox
   | image = WarFactory.png
   | image = WarFactory.png
   | type = Factory
   | type = Giant Mobile Factory
   | igdesc = Produce units.
   | igdesc = Super giant mobile factory, good at manufacturing units and using overwhelming firepower to strike enemies.
}}__NOTOC__
}}__NOTOC__
==Summary==
The War Factory can be utilized as a back line summoning station or a strong front liner with anti-missile technology. You can move it around with mobile beacon to further delay it getting in harms way.
With the anti-missile tech it's a very good response to mass [[Stormcaller]]s or mass [[Overlord]]s.
If you want to be proactive with the War Factory, you need to start with the summoning technologies and setup them early game somehow by using the same units and upgrading them. Or picking up improved steel ball/sledge cards as the War Factory will summon the improved versions.
The unit has an upkeep of 200 per round, so it truly is a late game unit and I think it doesn't make any sense economy wise to start building them before round 5. If you deploy it too early, you will make your board vulnerable to flanks and lose economy in the progress.
Some undocumented features of the War Factory:
* The spawned units will be the same level as your War Factory.
* You can't equip an item on it.
* Theoretically, the War Factory has 4 cannons, each with its own attack area, which is why only 2 cannons are usually active.


=== Tech Upgrades ===
=== Tech Upgrades ===
Line 11: Line 25:
!Cost
!Cost
!Description
!Description
|-
|{{Icon|type=Tech|file=EfficientMaintenance.png}}
|Efficient Maintenance
|50
|The upkeep cost of War Factory is reduced by 100
<div class="note">Upkeep {{#expr: {{#var:upkeep}} - 100}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|150
|Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%
<div class="note">DPS {{#expr: {{#var:atk}} / {{#var:atkint}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 5}}m</div>
|-
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|{{Icon|type=Tech|file=RangeEnhancement.png}}
Line 31: Line 32:
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|{{Icon|type=Tech|file=EfficientMaintenance.png}}
|Armor Enhancement
|Efficient Maintenance
|200
|200
|HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
|The upkeep cost of War Factory is reduced by 150 (to 50 instead of 200 per turn).
<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}}</div>
<div class="note">Upkeep {{#expr: {{#var:upkeep}} - 150}}</div>
|-
|-
|{{Icon|type=Tech|file=PhoenixProduction.png}}
|{{Icon|type=Tech|file=PhoenixProduction.png}}
|Phoenix Production
|Phoenix Production
|300
|300
|Produces 1 [[Phoenix]] to join the battle every 10s
|Produces 1 [[Phoenix]] to join the battle every 13s for 6 times
|-
|-
|{{Icon|type=Tech|file=SteelBallProduction.png}}
|{{Icon|type=Tech|file=SteelBallProduction.png}}
|Steel Ball Production
|Steel Ball Production
|300
|250
|Produces 1 [[Steel Ball]] to join the battle every 5s
|Produces 1 [[Steel Ball]] to join the battle every 6.5s for 11 times.
|-
|-
|{{Icon|type=Tech|file=SledgehammerProduction.png}}
|{{Icon|type=Tech|file=SledgehammerProduction.png}}
|Sledgehammer Production
|Sledgehammer Production
|250
|200
|Produces 1 [[Sledgehammer]] to join the battle every 4s
|Produces 1 [[Sledgehammer]] to join the battle every 4.6s for 17 times
|-
|-
|{{Icon|type=Tech|file=MissileIntercept.png}}
|{{Icon|type=Tech|file=MissileIntercept.png}}
|Missile Intercept
|Missile Intercept
|200
|250
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
<div class="note">Intercepts missiles from Stormcaller and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
<div class="note">Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div>
|-
|-
|{{Icon|type=Tech|file=LauncherOverload.png}}
|{{Icon|type=Tech|file=LauncherOverload.png}}
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|Photon Coating
|Photon Coating
|200
|200
|Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
|Covers the unit with a photon coating, reducing damage received by 30% for the first 25s of battle and grants immunity to electromagnetic, ignited, acid, and degeneration beam effects.
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|Armor Enhancement
|100
|HP is increased by 50% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
<div class="note">HP {{#expr: {{#var:hp}} * 1.5 round 0}}</div>
|-
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}}
|High-Explosive Ammo
|200
|Increases the splash damage range of the main guns by 7m, but decreases ATK by 30%
<div class="note">DPS {{#expr: {{#var:atk}} / {{#var:atkint}} * .7 round 0}}, Splash {{#expr: {{#var:splash}} + 7}}m</div>
|}
|}


== Update Notes ==
== Update Notes ==
{{Collapsed|
{{Collapsed|
;0.7.45.1:
* HP decreased from 189543 to 166798
* [Steel Ball Production] production interval increased from 5.5s to 6.5s
* [Phoenix Production] production interval increased from 11s to 13s
* [Sledgethammer Production] production interval increased from 4.4 seconds to 4.6 seconds
;0.7.34:
* Range increased from 100 to 110.
;0.7.31:
* Attack interval adjusted from 2 seconds to 1.8 seconds.
* HP increased by 3%.
* The production interval of [Steel Ball Production] adjusted from 5 seconds to 5.5 seconds.
* The production interval of [SledgeHammer Production] adjusted from 4 seconds to 4.4 seconds.
* The production interval of [Phoenix Production] adjusted from 10 seconds to 11 seconds, and the price is adjusted from 300 to 350.
;0.7.30:
* HP is adjusted from 160008 to 184023.
* The price of [High Explosive Ammo] adjusted from 300 to 150.
* The price of [Missile Interceptor] adjusted from 200 to 250.
;0.7.25:
;0.7.25:
* The size of the WAR FACTORY has been adjusted from 8x8 to 7x7.
* The size of the WAR FACTORY has been adjusted from 8x8 to 7x7.

Latest revision as of 18:27, 15 October 2024

War Factory

Giant Mobile Factory

WarFactory.png
Mobility Ground
Giant Yes
Cost 800
Upkeep 200
Unlock cost 200
Units 1
HP 146782
Attack 7184 × 2
Target Ground Only
Attack Interval 1.8s
Splash Damage 4.5m
Burst Damage 14368
Max DPS 7982
Range 100m
Speed 6m/s
Description
Super giant mobile factory, good at manufacturing units and using overwhelming firepower to strike enemies.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

800 - 1000

HP Value

146.8 - 183.5

Burst Value

14.4 - 18

DPS Value

8 - 10

Splash Index

5

v1.0

Summary

The War Factory can be utilized as a back line summoning station or a strong front liner with anti-missile technology. You can move it around with mobile beacon to further delay it getting in harms way.

With the anti-missile tech it's a very good response to mass Stormcallers or mass Overlords.

If you want to be proactive with the War Factory, you need to start with the summoning technologies and setup them early game somehow by using the same units and upgrading them. Or picking up improved steel ball/sledge cards as the War Factory will summon the improved versions.

The unit has an upkeep of 200 per round, so it truly is a late game unit and I think it doesn't make any sense economy wise to start building them before round 5. If you deploy it too early, you will make your board vulnerable to flanks and lose economy in the progress.

Some undocumented features of the War Factory:

  • The spawned units will be the same level as your War Factory.
  • You can't equip an item on it.
  • Theoretically, the War Factory has 4 cannons, each with its own attack area, which is why only 2 cannons are usually active.

Tech Upgrades

Icon Name Cost Description
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 140m
EfficientMaintenance.png
Efficient Maintenance 200 The upkeep cost of War Factory is reduced by 150 (to 50 instead of 200 per turn).
Upkeep 50
PhoenixProduction.png
Phoenix Production 300 Produces 1 Phoenix to join the battle every 13s for 6 times
SteelBallProduction.png
Steel Ball Production 250 Produces 1 Steel Ball to join the battle every 6.5s for 11 times.
SledgehammerProduction.png
Sledgehammer Production 200 Produces 1 Sledgehammer to join the battle every 4.6s for 17 times
MissileIntercept.png
Missile Intercept 250 Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles
LauncherOverload.png
Launcher Overload 200 Decreases War Factory's attack interval by 50%, reduces range by 20m
DPS 12931.2, Range 80m
PhotonCoating.png
Photon Coating 200 Covers the unit with a photon coating, reducing damage received by 30% for the first 25s of battle and grants immunity to electromagnetic, ignited, acid, and degeneration beam effects.
ArmorEnhancement.png
Armor Enhancement 100 HP is increased by 50% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
HP 220173
HighExplosiveAmmo.png
High-Explosive Ammo 200 Increases the splash damage range of the main guns by 7m, but decreases ATK by 30%
DPS 5588, Splash 11.5m

Update Notes

0.7.45.1
  • HP decreased from 189543 to 166798
  • [Steel Ball Production] production interval increased from 5.5s to 6.5s
  • [Phoenix Production] production interval increased from 11s to 13s
  • [Sledgethammer Production] production interval increased from 4.4 seconds to 4.6 seconds
0.7.34
  • Range increased from 100 to 110.
0.7.31
  • Attack interval adjusted from 2 seconds to 1.8 seconds.
  • HP increased by 3%.
  • The production interval of [Steel Ball Production] adjusted from 5 seconds to 5.5 seconds.
  • The production interval of [SledgeHammer Production] adjusted from 4 seconds to 4.4 seconds.
  • The production interval of [Phoenix Production] adjusted from 10 seconds to 11 seconds, and the price is adjusted from 300 to 350.
0.7.30
  • HP is adjusted from 160008 to 184023.
  • The price of [High Explosive Ammo] adjusted from 300 to 150.
  • The price of [Missile Interceptor] adjusted from 200 to 250.
0.7.25
  • The size of the WAR FACTORY has been adjusted from 8x8 to 7x7.
  • WAR FACTORY's damage to player HP has been adjusted from 800 to 600.
  • WAR FACTORY's upkeep has been adjusted from 200 to 150.
  • The price of [High Explosive Ammo] has been adjusted from 200 to 150.
  • The price of [Armor Enhancement] has been adjusted from 300 to 200.
  • The interception efficiency of [Missile Interception] has been greatly improved.
  • The price of [SLEDGEHAMMER Production] has been adjusted from 300 to 250.
0.7.24
  • New Tech [Efficient Maintenance]: The upkeep cost of War Factory is reduced by 100.
  • New Tech [HIGH-EXPLOSIVE AMMO]: Increases the splash damage range of the main guns by 5m, but decreases ATK by 40%.
  • The experience required to level up the WAR FACTORY has been reduced by 30%.
  • The price of [Missile Interceptor] is adjusted from 250 to 200.
  • The price of [Photon Coating] is adjusted from 300 to 200.
0.7.22
  • Unit added