Overlord
From Mechabellum Wiki
Overlord
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Giant aircraft
Mobility | Air |
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Giant | Yes |
Cost | 400 |
Unlock cost | 200 |
Units | 1 |
HP | 16099 |
Attack | 3742 × 4 |
Target | Air & Ground |
Attack Interval | 4.6s |
Splash Damage | 7.0m |
Burst Damage | 14968 |
Max DPS | 3254 |
Range | 110m |
Speed | 10m/s |
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Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
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Unit Cost |
400 - 600 |
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HP Value |
26.8 - 40.2 |
Burst Value |
24.9 - 37.4 |
DPS Value |
5.4 - 8.1 |
Splash Index |
6.1 |
Summary
The Overlord is a unit that needs to be protected. It shines on aerial specialist and giant specialist as you can drop one early and without paying for the unlock. If your opponent keeps committing to medium sized ground units like Stormcallers, Sledgehammers or Steel Balls, the Overlord is a great choice.
Tech Upgrades
Icon | Name | Cost | Description |
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Overlord Artillery | 300 | Install two ground-only cannons that have a range of 140m for the Overlord. The cannons attack every 3s to deal 5500 damage. Damage increases by 5,500 per unit level
Artillery DPS 1833
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Launcher Overload | 250 | Overlord's attack interval reduces by 50%, reduces range by 20m
Attack interval 2.3s, Range 90m
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Mothership | 300 | Produces 4 Wasps to join combat every 28s for 3 times | |
Jump Drive | 300 | Increases Overlord's movement speed by 5m/s and allows Overlord to be freely repositioned during the deployment phase of every round
Speed 15m/s
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Photon Emission | 350 | At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 30% for the first 20s and grants immunity to electromagnetic, ignited, acid and Degeneration beam effects | |
Range Enhancement | 300 | Increases attack range by 40m
Range 150m
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Armor Enhancement | 200 | HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
HP 21734
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Field Maintenance | 150 | Increases HP by 30% and automatically restores 4.5% Max HP per second upon taking damage
HP 20929, Heal 942
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High-Explosive Ammo | 200 | Increases splash damage range by 7m, but reduces ATK by 30%
Attack 2619 * 4, Splash area 14m
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Update Notes
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