Marksman: Difference between revisions
From Mechabellum Wiki
(update 0.7.7) |
(add notes) |
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|300 | |300 | ||
|Each attack fires 2 bullets in succession but increases reload time by 15% | |Each attack fires 2 bullets in succession but increases reload time by 15% | ||
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.15) round 0 }}</div> | |||
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|{{Icon|type=Tech|file=RangeEnhancement.png}} | |{{Icon|type=Tech|file=RangeEnhancement.png}} | ||
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|300 | |300 | ||
|Increases attack range by 40m | |Increases attack range by 40m | ||
<div class="note">Range {{#expr: {{#var:range}} + 40}}</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=QuickReload.png}} | |{{Icon|type=Tech|file=QuickReload.png}} | ||
|Quick Reload | |Quick Reload | ||
|300 | |300 | ||
|Multiplies Marksman's attack speed at the cost of lower | |Multiplies Marksman's attack speed at the cost of lower damage | ||
<div class="note">Attack Interval * 0.5 ({{#expr: {{#var:atkint}} * .5 round 1}}s), Attack * 0.5 ({{#expr: {{#var:atk}} * .5 round 0}})</div> | |||
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|{{Icon|type=Tech|file=ElectromagneticShot.png}} | |{{Icon|type=Tech|file=ElectromagneticShot.png}} | ||
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|250 | |250 | ||
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you | |At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you | ||
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Revision as of 18:23, 10 June 2023
Marksman
|
Long-range anti-unit bot
Mobility | Ground |
---|---|
Giant | No |
Cost | 100 |
Unlock cost | 0 |
Units | 1 |
HP | 1622 |
Attack | 2329 |
Target | Air & Ground |
Attack Interval | 3.1s |
Splash Damage | No |
Burst Damage | 2329 |
Max DPS | 751 |
Range | 140m |
Speed | 8m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
100 |
---|---|
HP Value |
16.2 |
Burst Value |
23.3 |
DPS Value |
7.5 |
Splash Index |
0.3 |
Icon | Name | Cost | Description |
---|---|---|---|
Doubleshot | 300 | Each attack fires 2 bullets in succession but increases reload time by 15%
DPS 1307
| |
Range Enhancement | 300 | Increases attack range by 40m
Range 180
| |
Quick Reload | 300 | Multiplies Marksman's attack speed at the cost of lower damage
Attack Interval * 0.5 (1.6s), Attack * 0.5 (1165)
| |
Electromagnetic Shot | 300 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | |
Elite Marksman | 400 | The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased | |
Shooting Squad | 250 | At the beginning of the combat, summon 5 Fangs at the same level as Marksman to fight with you |
Upgrades | Shots per Attack | Damage per Attack | Attack Interval (sec) | DPS | Shots per 10sec |
---|---|---|---|---|---|
Base | 1 | 2329 | 3.1 | 751 | 3.2 |
Quick Reload | 1 | 1165 | 1.6 | 751 | 6.5 |
Double Shot | 2 | 2329 | 3.6 | 1307 | 5.6 |
Quick Reload & Double Shot | 2 | 1165 | 1.8 | 2613 | 11.2 |
Update Notes
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