Arclight: Difference between revisions
From Mechabellum Wiki
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{{UnitInfobox|image=Arclight.png|type=Standard crowd control bot|unlockcost=0|cost=100|hp=3903|atk=397|splashdmg=7|atkint=1.2|range=90|speed=7|igdesc=Fires an energy beam that can make short work of light units.}} | {{UnitInfobox|image=Arclight.png|type=Standard crowd control bot|unlockcost=0|cost=100|hp=3903|atk=397|splashdmg=7|atkint=1.2|range=90|speed=7|igdesc=Fires an energy beam that can make short work of light units.}} | ||
The Arclight is a slow moving ground unit, mainly used against crowds. | The Arclight is a slow moving ground unit, mainly used against crowds. | ||
{| class="table-dark table-bordered" | {| class="table table-dark table-bordered" style="width:auto" | ||
|+Arclight Tech Upgrades | |+Arclight Tech Upgrades | ||
!Icon | !Icon | ||
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!Description | !Description | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=RangeEnhancement.png}} | ||
|Range Enhancement | |Range Enhancement | ||
|300 | |300 | ||
|Increases attack range by 40 | |Increases attack range by 40 | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=ElectromagneticShot.png}} | ||
|Electromagnetic Shot | |Electromagnetic Shot | ||
|200 | |200 | ||
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | |Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=ChargedShot.png}} | ||
|Charged Shot | |Charged Shot | ||
|300 | |300 | ||
|Increases ATK by 200% | |Increases ATK by 200% | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=ArmorEnhancement.png}} | ||
|Armor Enhancement | |Armor Enhancement | ||
|100 | |100 | ||
|The effect increases with unit level, reducing damage received by 60 per level increased | |The effect increases with unit level, reducing damage received by 60 per level increased | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=AntiAircraftAmmunition.png}} | ||
|Anti-Aircraft Ammunition | |Anti-Aircraft Ammunition | ||
|300 | |300 | ||
|Can be used against aerial units | |Can be used against aerial units | ||
|- | |- | ||
| | |{{Icon|type=Tech|file=EliteMarksman.png}} | ||
|Elite Marksman | |Elite Marksman | ||
|300 | |300 | ||
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0.6.175 - Page created | 0.6.175 - Page created | ||
[[Category:Units]] | [[Category:Units]] |
Revision as of 00:10, 29 May 2023
Arclight
|
Standard crowd control bot
Mobility | Ground |
---|---|
Giant | No |
Cost | 100 |
Unlock cost | 0 |
Units | 1 |
HP | 4414 |
Attack | 347 |
Target | Ground Only |
Attack Interval | 0.9s |
Splash Damage | 7.0m |
Burst Damage | 347 |
Max DPS | 386 |
Range | 93m |
Speed | 7m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
100 |
---|---|
HP Value |
44.1 |
Burst Value |
3.5 |
DPS Value |
3.9 |
Splash Index |
7.7 |
The Arclight is a slow moving ground unit, mainly used against crowds.
Icon | Name | Cost | Description |
---|---|---|---|
Range Enhancement | 300 | Increases attack range by 40 | |
Electromagnetic Shot | 200 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | |
Charged Shot | 300 | Increases ATK by 200% | |
Armor Enhancement | 100 | The effect increases with unit level, reducing damage received by 60 per level increased | |
Anti-Aircraft Ammunition | 300 | Can be used against aerial units | |
Elite Marksman | 300 | The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased |
Update Notes
0.6.179 - HP increased from 3394 to 3903
0.6.175 - Page created