Steel Ball: Difference between revisions

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==Update Notes==
==Update Notes==
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;0.7.41:
;0.7.40:
* The HP bonus of Tech [Armor Enhancement] has been increased from 20% to 35%.
* The HP bonus of Tech [Armor Enhancement] has been increased from 20% to 35%.



Revision as of 02:14, 24 January 2024

Steel Ball

High-speed anti-unit bot

SteelBall.png
Mobility Ground
Giant No
Cost 200
Unlock cost 50
Units 4
HP 4571
Attack 2 - 2605
Target Ground Only
Attack Interval 0.2s
Splash Damage No
Burst Damage Minimal
Max DPS 52100
Range 45m
Speed 16m/s
Description
A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

50 - 62.5

HP Value

73.1 - 91.4

Burst Value

0 - 0

DPS Value

208.4 - 260.5

Splash Index

0.5

v1.0

Summary

Steel balls are an early game unit that shines when they get level. If you have a strong, aggressive start, they alone can win you the game. As a reactionary unit, they shine vs Rhinos and shields, especially if the target is deployed near your base.


Tech Upgrades

Steel Ball Tech Upgrades
Icon Name Cost Description
EnergyAbsorption.png
Energy Absorption 300 Increases HP by 40% and converts damage dealt to HP
HP 6399
DamageSharing.png
Damage Sharing 250 Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
HP 10056, total HP 40225
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 85m
MechanicalDivision.png
Mechanical Division 350 Destroyed Steel Balls create 5 level 1 Crawlers to continue fighting
ArmorEnhancement.png
Armor Enhancement 350 HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 6171
HeavyTarget.png
Heavy Target 200 Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
Range 35m

Melting Damage

The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.

Update Notes

0.7.40
  • The HP bonus of Tech [Armor Enhancement] has been increased from 20% to 35%.
0.7.25
  • The HP bonus provided by [Energy Absorption] is adjusted from 60% to 40%.
0.7.13
  • Tech [Armor Enhancement] adds an additional 20% HP, and the price is adjusted from 300 to 350.
0.7.12
  • The EXP required for leveling up has been adjusted from 750 to 780.
  • Reinforcement card [Subsidized Steel Ball] adjusted from level 1 to level 2.
  • The cost of [Mechanical Division] adjusted from 300 to 350, and the number of crawler generated adjusted from 7 to 5.
0.7.6
  • Attack increased by 10%
  • New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
  • The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
  • [Extended range Steel Ball] is removed from the game.
0.7.0
  • Adjusted speed from 15m/s to 16m/s
0.6.175
  • Page created