Marksman: Difference between revisions
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(Created page with "{{UnitInfobox|image=Marksman.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}} {| class="wikitable" |+Marksman Tech Upgrades !Icon !Name !Cost !Description |- |frameless |Range Enhancement |300 |Increases attack range by 40 |- |frameless |Elect...") |
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{{UnitInfobox|image=Marksman.png|mobility=Ground|giant=No|type= | {{UnitInfobox|image=Marksman.png|mobility=Ground|giant=No|type=Long-range anti-unit bot|cost=100|units=1|hp=1414|atk=2366|target=Air & Ground|atkint=2.8s|range=140m|speed=8m/s|igdesc=Great attack range, astounding single target damage, and excels at sniping from afar.}} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 8: | Line 8: | ||
!Description | !Description | ||
|- | |- | ||
|[[File: | |[[File:Doubleshot.png|frameless]] | ||
| | |Doubleshot | ||
|300 | |300 | ||
| | |Each attack fires 2 bullets in succession but increases reload time by 15% | ||
|- | |- | ||
|[[File:ElectromagneticShot.png|frameless]] | |[[File:ElectromagneticShot.png|frameless]] | ||
|Electromagnetic Shot | |Electromagnetic Shot | ||
| | |300 | ||
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | |Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | ||
|- | |- | ||
|[[File: | |[[File:QuickReload.png|frameless]] | ||
| | |Quick Reload | ||
|300 | |300 | ||
| | |Multiplies Marksman's attack speed at the cost of lower damage | ||
|- | |- | ||
|[[File: | |[[File:RangeEnhancement.png|frameless]] | ||
| | |Range Enhancement | ||
|300 | |300 | ||
| | |Increases attack range by 40 | ||
|- | |- | ||
|[[File:EliteMarksman.png|frameless]] | |[[File:EliteMarksman.png|frameless]] | ||
|Elite Marksman | |Elite Marksman | ||
| | |400 | ||
|The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased | |The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased | ||
|- | |||
|[[File:ShootingSquad.png|frameless]] | |||
|Shooting Squad | |||
|150 | |||
|At the beginning of the combat, summon 5 Fangs at the same level as MArksman to fight with you | |||
|} | |} | ||
Revision as of 14:52, 30 March 2023
Marksman
|
Long-range anti-unit bot
Mobility | Ground |
---|---|
Giant | No |
Cost | 100 |
Unlock cost | 0 |
Units | 1 |
HP | 1622 |
Attack | 2329 |
Target | Air & Ground |
Attack Interval | 3.1s |
Splash Damage | No |
Burst Damage | 2329 |
Max DPS | 751 |
Range | 140m |
Speed | 8m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
100 |
---|---|
HP Value |
16.2 |
Burst Value |
23.3 |
DPS Value |
7.5 |
Splash Index |
0.3 |
Update Notes
0.6.175 - Page created