Arclight: Difference between revisions
From Mechabellum Wiki
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(update 0.7.7) |
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|Elite Marksman | |Elite Marksman | ||
|300 | |300 | ||
|The effect increases with unit level, increasing range by 8m and ATK by | |The effect increases with unit level, increasing range by 8m and ATK by 23% per level | ||
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== Update Notes == | == Update Notes == | ||
{{Collapsed| | {{Collapsed| | ||
;0.7.7: | |||
* [Extended range Arclight] adjusted to: Increase Arclight's range by 20m but decrease ATK by 20% | |||
* [Heavy Arclight] moved to level 3, and the HP bonus adjusted from 200% to 180% | |||
* [Intelligent Arclight] EXP bonus adjusted to 75% | |||
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level | |||
;0.6.179: | ;0.6.179: | ||
* HP increased from 3394 to 3903 | * HP increased from 3394 to 3903 |
Revision as of 17:46, 9 June 2023
Arclight
|
Standard crowd control bot
Mobility | Ground |
---|---|
Giant | No |
Cost | 100 |
Unlock cost | 0 |
Units | 1 |
HP | 4414 |
Attack | 347 |
Target | Ground Only |
Attack Interval | 0.9s |
Splash Damage | 7.0m |
Burst Damage | 347 |
Max DPS | 386 |
Range | 93m |
Speed | 7m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
100 |
---|---|
HP Value |
44.1 |
Burst Value |
3.5 |
DPS Value |
3.9 |
Splash Index |
7.7 |
The Arclight is a slow moving ground unit, mainly used against crowds.
Icon | Name | Cost | Description |
---|---|---|---|
Range Enhancement | 300 | Increases attack range by 40m | |
Electromagnetic Shot | 200 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | |
Charged Shot | 300 | Increases ATK by 200% | |
Armor Enhancement | 100 | The effect increases with unit level, reducing damage received by 60 per level | |
Anti-Aircraft Ammunition | 300 | Can be used against aerial units | |
Elite Marksman | 300 | The effect increases with unit level, increasing range by 8m and ATK by 23% per level |
Update Notes
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