Marksman: Difference between revisions

From Mechabellum Wiki
(use UnitData, add Collapsed)
(update 0.7.7)
Line 5: Line 5:
}}
}}
{| class="table table-dark table-bordered" style="width:auto;"
{| class="table table-dark table-bordered" style="width:auto;"
|+Marksman Tech Upgrades
!Icon
!Icon
!Name
!Name
Line 16: Line 15:
|Each attack fires 2 bullets in succession but increases reload time by 15%
|Each attack fires 2 bullets in succession but increases reload time by 15%
|-
|-
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|Electromagnetic Shot
|Range Enhancement
|300
|300
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|Increases attack range by 40m
|-
|-
|{{Icon|type=Tech|file=QuickReload.png}}
|{{Icon|type=Tech|file=QuickReload.png}}
Line 26: Line 25:
|Multiplies Marksman's attack speed at the cost of lower damage¹
|Multiplies Marksman's attack speed at the cost of lower damage¹
|-
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Range Enhancement
|Electromagnetic Shot
|300
|300
|Increases attack range by 40m
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|-
|{{Icon|type=Tech|file=EliteMarksman.png}}
|{{Icon|type=Tech|file=EliteMarksman.png}}
|Elite Marksman
|Elite Marksman
|400
|400
|The effect increases with unit level, increasing range by 8m and ATK by 30% per level increased
|The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
|-
|-
|{{Icon|type=Tech|file=ShootingSquad.png}}
|{{Icon|type=Tech|file=ShootingSquad.png}}
Line 40: Line 39:
|250
|250
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you
|+¹Attack Interval * 0.5, Attack * 0.5
|}
|}
¹Attack Interval * 0.5, Attack * 0.5
 




Line 84: Line 84:
== Update Notes ==
== Update Notes ==
{{Collapsed|
{{Collapsed|
0.6.179 - Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
;0.7.7:
* [Intelligent Marksman]] EXP bonus adjusted to 75%
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
 
;0.6.179:
* Damage reduced from 2366 to 2271, HP increased from 1414 to 1471


0.6.176 - Shooting Squad Tech price 150 -> 250
;0.6.176:
* Shooting Squad Tech price 150 -> 250


0.6.175 - Page created
;0.6.175:
* Page created
}}
}}
[[Category:Units]]
[[Category:Units]]

Revision as of 17:53, 9 June 2023

Marksman

Long-range anti-unit bot

Marksman.png
Mobility Ground
Giant No
Cost 100
Unlock cost 0
Units 1
HP 1622
Attack 2329
Target Air & Ground
Attack Interval 3.1s
Splash Damage No
Burst Damage 2329
Max DPS 751
Range 140m
Speed 8m/s
Description
Great attack range, astounding single target damage, and excels at sniping from afar.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

100

HP Value

16.2

Burst Value

23.3

DPS Value

7.5

Splash Index

0.3

v1.0
Icon Name Cost Description
Doubleshot.png
Doubleshot 300 Each attack fires 2 bullets in succession but increases reload time by 15%
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
QuickReload.png
Quick Reload 300 Multiplies Marksman's attack speed at the cost of lower damage¹
ElectromagneticShot.png
Electromagnetic Shot 300 Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
EliteMarksman.png
Elite Marksman 400 The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
ShootingSquad.png
Shooting Squad 250 At the beginning of the combat, summon 5 Fangs at the same level as Marksman to fight with you
¹Attack Interval * 0.5, Attack * 0.5


Marksman Upgrades Math
Upgrades Shots per Attack Damage per Attack Attack Interval (sec) DPS Shots per 10sec
Base 1 2329 3.1 751 3.2
QuickReload.png
Quick Reload
1 1165 1.6 751 6.5
Doubleshot.png
Double Shot
2 2329 3.6 1307 5.6
QuickReload.png
Quick Reload &
Doubleshot.png
Double Shot
2 1165 1.8 2613 11.2

Update Notes

0.7.7
  • [Intelligent Marksman]] EXP bonus adjusted to 75%
  • Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
0.6.179
  • Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
0.6.176
  • Shooting Squad Tech price 150 -> 250
0.6.175
  • Page created