Marksman: Difference between revisions
From Mechabellum Wiki
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{| class="table table-dark table-bordered" style="width:auto;" | {| class="table table-dark table-bordered" style="width:auto;" | ||
!Icon | !Icon | ||
!Name | !Name | ||
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|Each attack fires 2 bullets in succession but increases reload time by 15% | |Each attack fires 2 bullets in succession but increases reload time by 15% | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=RangeEnhancement.png}} | ||
| | |Range Enhancement | ||
|300 | |300 | ||
| | |Increases attack range by 40m | ||
|- | |- | ||
|{{Icon|type=Tech|file=QuickReload.png}} | |{{Icon|type=Tech|file=QuickReload.png}} | ||
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|Multiplies Marksman's attack speed at the cost of lower damage¹ | |Multiplies Marksman's attack speed at the cost of lower damage¹ | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=ElectromagneticShot.png}} | ||
| | |Electromagnetic Shot | ||
|300 | |300 | ||
| | |Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | ||
|- | |- | ||
|{{Icon|type=Tech|file=EliteMarksman.png}} | |{{Icon|type=Tech|file=EliteMarksman.png}} | ||
|Elite Marksman | |Elite Marksman | ||
|400 | |400 | ||
|The effect increases with unit level, increasing range by 8m and ATK by | |The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased | ||
|- | |- | ||
|{{Icon|type=Tech|file=ShootingSquad.png}} | |{{Icon|type=Tech|file=ShootingSquad.png}} | ||
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|250 | |250 | ||
|At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you | |At the beginning of the combat, summon 5 [[Fang|Fangs]] at the same level as Marksman to fight with you | ||
|+¹Attack Interval * 0.5, Attack * 0.5 | |||
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== Update Notes == | == Update Notes == | ||
{{Collapsed| | {{Collapsed| | ||
0.6.179 | ;0.7.7: | ||
* [Intelligent Marksman]] EXP bonus adjusted to 75% | |||
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level | |||
;0.6.179: | |||
* Damage reduced from 2366 to 2271, HP increased from 1414 to 1471 | |||
0.6.176 | ;0.6.176: | ||
* Shooting Squad Tech price 150 -> 250 | |||
0.6.175 | ;0.6.175: | ||
* Page created | |||
}} | }} | ||
[[Category:Units]] | [[Category:Units]] |
Revision as of 17:53, 9 June 2023
Marksman
|
Long-range anti-unit bot
Mobility | Ground |
---|---|
Giant | No |
Cost | 100 |
Unlock cost | 0 |
Units | 1 |
HP | 1622 |
Attack | 2329 |
Target | Air & Ground |
Attack Interval | 3.1s |
Splash Damage | No |
Burst Damage | 2329 |
Max DPS | 751 |
Range | 140m |
Speed | 8m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
100 |
---|---|
HP Value |
16.2 |
Burst Value |
23.3 |
DPS Value |
7.5 |
Splash Index |
0.3 |
Icon | Name | Cost | Description |
---|---|---|---|
Doubleshot | 300 | Each attack fires 2 bullets in succession but increases reload time by 15% | |
Range Enhancement | 300 | Increases attack range by 40m | |
Quick Reload | 300 | Multiplies Marksman's attack speed at the cost of lower damage¹ | |
Electromagnetic Shot | 300 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | |
Elite Marksman | 400 | The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased | |
Shooting Squad | 250 | At the beginning of the combat, summon 5 Fangs at the same level as Marksman to fight with you |
Upgrades | Shots per Attack | Damage per Attack | Attack Interval (sec) | DPS | Shots per 10sec |
---|---|---|---|---|---|
Base | 1 | 2329 | 3.1 | 751 | 3.2 |
Quick Reload | 1 | 1165 | 1.6 | 751 | 6.5 |
Double Shot | 2 | 2329 | 3.6 | 1307 | 5.6 |
Quick Reload & Double Shot | 2 | 1165 | 1.8 | 2613 | 11.2 |
Update Notes
|