Fortress: Difference between revisions
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== Update Notes == | == Update Notes == | ||
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;0.7.30: | |||
* [Mass Produced Fortress] has been adjusted to level 2. | |||
* [Extended Range Fortress] has been adjusted to level 1. | |||
* The effects of [Assault Fortress] adjusted to: Increases FORTRESS' ATK by 30%, HP by 30%, and movement speed by 3, but decreases range by 10. | |||
;0.7.17: | ;0.7.17: | ||
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%, Price adjusted from 300 to 250 | * [Elite Marksman]: Attack bonus adjusted from 23% to 20%, Price adjusted from 300 to 250 |
Revision as of 02:19, 10 November 2023
Fortress
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Giant guard
Mobility | Ground |
---|---|
Giant | Yes |
Cost | 400 |
Unlock cost | 200 |
Units | 1 |
HP | 43938 |
Attack | 6177 |
Target | Ground Only |
Attack Interval | 1.8s |
Splash Damage | 5.0m |
Burst Damage | 6177 |
Max DPS | 3432 |
Range | 100m |
Speed | 6m/s |
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Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
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Unit Cost |
400 - 600 |
---|---|
HP Value |
73.2 - 109.8 |
Burst Value |
10.3 - 15.4 |
DPS Value |
5.7 - 8.6 |
Splash Index |
2.8 |
Summary
The Fortress is a large and powerful giant unit that uses its massive shoulder-mounted cannons to inflict single-target damage on grounded targets from a long distance. Unlike the similarly-ranged Marksman, whose upgrades mainly focus on increasing its combat ability, the Fortress' vast array of upgrades allow it to fulfill a variety of roles. Upgrades like Barrier and Armor Enhancement allow the Fortress to sponge heavy damage from incoming attacks and draw area-of-effect attacks away from your more fragile units, while upgrades such as Range Enhancement and Doubleshot can turn the Fortress into a weapons platform able to decimate enemy units from afar. It can even gain the ability to attack air units using Anti-Air Barrage, though its 10-second cooldown between attacks means you'll likely still need other anti-air options to address airborne threats.
The Fortress also receives a unique upgrade in Fang Summoning, which allows it to periodically spawn a group of Fangs. Fangs already have good synergy with the Fortress by dealing damage to air units the Fortress can't touch, while also drawing fire from units like Marksmen or Phoenixes that would otherwise threaten the Fortress. If you've upgraded your Fangs into powerful lategame units, this upgrade allows you to get further return on your investment by producing more fangs mid-combat.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
Barrier | 300 | Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased | |
Range Enhancement | 300 | Increases attack range by 40m
Range 140m
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Anti-Air Barrage | 200 | Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 180m
Total damage 14400, missiles can be intercepted
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Fang Summoning | 300 | Produces 12 Fangs to join the combat every 28s | |
Launcher Overload | 200 | Fortress' attack interval reduces by 50%, reduces range by 20m
DPS 5559.3, Range 80m
| |
Elite Marksman | 200 | The effect increases with unit level, increasing range by 8m and ATK by 20% per level | |
Doubleshot | 200 | Each attack fires 2 shells in succession but increases reload time by 12%
DPS 6128
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Armor Enhancement | 200 | HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
HP 59316
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Rocket Punch | 250 | Fortress Launches his fists to attack enemies, triggering once when HP is below 85% and 55% respectively. The range of Rocket Punch is 180 meters, causing 15,000 damage to the target and enemies within 25 meters of the target. The damage of Rocket Punch increases by 15,000 per unit level.
Triggers only once if damage is going down too fast
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Unit Stats after Upgrades
Upgrades | Shots per Attack | Damage per Attack | Attack Interval (sec) | DPS | Shots per 10sec |
---|---|---|---|---|---|
Base | 1 | 6177 | 1.8 | 3432 | 5.6 |
Launcher Overload | 1 | 6177 | 0.9 | 5559 | 11.1 |
Double Shot | 2 | 6177 | 2 | 6128 | 9.9 |
Launcher Overload & Double Shot | 2 | 6177 | 1 | 12256 | 19.8 |
Update Notes
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