Fortress: Difference between revisions
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| type = Giant guard | | type = Giant guard | ||
| igdesc = A giant unit that uses high damage artillery against the enemy. | | igdesc = A giant unit that uses high damage artillery against the enemy. | ||
}} | }}__NOTOC__ | ||
== Summary == | |||
The Fortress is a large and powerful giant unit that uses its massive shoulder-mounted cannons to inflict single-target damage on grounded targets from a long distance. Unlike the similarly-ranged [[Marksman]], whose upgrades mainly focus on increasing its combat ability, the Fortress' vast array of upgrades allow it to fulfill a variety of roles. Upgrades like Barrier and Armor Enhancement allow the Fortress to sponge heavy damage from incoming attacks and draw area-of-effect attacks away from your more fragile units, while upgrades such as Range Enhancement and Doubleshot can turn the Fortress into a weapons platform able to decimate enemy units from afar. It can even gain the ability to attack air units using Anti-Air Barrage, though its 10-second cooldown between attacks means you'll likely still need other anti-air options to address airborne threats. | |||
The Fortress also receives a unique upgrade in Fang Summoning, which allows it to periodically spawn a group of [[Fang|Fangs]]. Fangs already have good synergy with the Fortress by dealing damage to air units the Fortress can't touch, while also drawing fire from units like [[Marksman|Marksmen]] or [[Phoenix|Phoenixes]] that would otherwise threaten the Fortress. If you've upgraded your Fangs into powerful lategame units, this upgrade allows you to get further return on your investment by producing more fangs mid-combat. | |||
=== Tech Upgrades === | |||
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto" | {| class="table table-dark table-bordered table-block-last-lg" style="width:auto" | ||
!Icon | !Icon | ||
!Name | !Name | ||
Line 13: | Line 18: | ||
|{{Icon|type=Tech|file=Barrier.png}} | |{{Icon|type=Tech|file=Barrier.png}} | ||
|Barrier | |Barrier | ||
| | |500 | ||
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased | |Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased | ||
|- | |- | ||
Line 25: | Line 30: | ||
|Anti-Air Barrage | |Anti-Air Barrage | ||
|200 | |200 | ||
|Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of | |Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 170m | ||
<div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div> | <div class="note">Total damage {{#expr: 16 * 900}}, missiles can be intercepted</div> | ||
|- | |- | ||
Line 31: | Line 36: | ||
|Fang Summoning | |Fang Summoning | ||
|300 | |300 | ||
|Produces 12 [[Fang|Fangs]] to join the combat every | |Produces 12 [[Fang|Fangs]] to join the combat every 30s for 3 times | ||
|- | |- | ||
|{{Icon|type=Tech|file=LauncherOverload.png}} | |{{Icon|type=Tech|file=LauncherOverload.png}} | ||
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|{{Icon|type=Tech|file=EliteMarksman.png}} | |{{Icon|type=Tech|file=EliteMarksman.png}} | ||
|Elite Marksman | |Elite Marksman | ||
| | |200 | ||
|The effect increases with unit level, increasing range by | |The effect increases with unit level, increasing range by 5m and ATK by 25% per level | ||
<div class="note">Range + 5m per rank, Attack + {{#expr: {{#var:atk}} * 0.25 round 0}} per rank</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=Doubleshot.png}} | |{{Icon|type=Tech|file=Doubleshot.png}} | ||
|Doubleshot | |Doubleshot | ||
| | |150 | ||
|Each attack fires 2 shells in succession but increases reload time by 12% | |Each attack fires 2 shells in succession but increases reload time by 12% | ||
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div> | <div class="note">First shot will be blocked by any shield regardless of shield hp. | ||
DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }} Burst {{#expr: 2 * {{#var:atk}} round 0 }}</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=ArmorEnhancement.png}} | |{{Icon|type=Tech|file=ArmorEnhancement.png}} | ||
|Armor Enhancement | |Armor Enhancement | ||
|200 | |200 | ||
|HP is increased by | |HP is increased by 50% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level. | ||
<div class="note">HP {{#expr: {{#var:hp}} * 1. | <div class="note">HP {{#expr: {{#var:hp}} * 1.5 round 0}}</div> | ||
|- | |||
|{{Icon|type=Tech|file=RocketPunch.png}} | |||
|Rocket Punch | |||
|300 | |||
|Fortress Launches his fists to attack enemies, triggering once when HP is below 85% and 55% respectively. The range of Rocket Punch is 180 meters, causing 15,000 damage to the target and enemies within 25 meters of the target. The damage of Rocket Punch increases by 15,000 per unit level. | |||
<div class="note">Triggers only once if health is going down too fast</div> | |||
|} | |} | ||
=== Unit Stats after Upgrades === | |||
{| class="table table-dark table-bordered" style="width:auto;" | {| class="table table-dark table-bordered" style="width:auto;" | ||
!Upgrades | !Upgrades | ||
!Shots per Attack | !Shots per Attack | ||
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== Update Notes == | == Update Notes == | ||
{{Collapsed| | {{Collapsed| | ||
;0.7.30: | |||
* [Mass Produced Fortress] has been adjusted to level 2. | |||
* [Extended Range Fortress] has been adjusted to level 1. | |||
* The effects of [Assault Fortress] adjusted to: Increases FORTRESS' ATK by 30%, HP by 30%, and movement speed by 3, but decreases range by 10. | |||
;0.7.17: | |||
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%, Price adjusted from 300 to 250 | |||
* [Armor Enhancement]: HP bonus adjusted from 30% to 35% | |||
;0.7.12: | |||
* The cost of [Rocket Punch] adjusted from 300 to 250. | |||
* Trigger conditions of [Rocket Punch] adjusted from 40% and 70% of HP to 55% and 85% of HP. | |||
;0.7.10: | |||
* Fixed the wrong damage problem of Fortress Rocket Punch | |||
;0.7.9: | |||
* New Tech [Rocket Punch]: FORTRESS Launches his fists to attack enemies, triggering once when FORTRESS's HP is below 70% and 40% respectively. | |||
;0.7.8: | ;0.7.8: | ||
* Fortress's HP decreased by 2%. | * Fortress's HP decreased by 2%. |
Latest revision as of 03:21, 20 October 2024
Fortress
|
Giant guard
Mobility | Ground |
---|---|
Giant | Yes |
Cost | 400 |
Unlock cost | 200 |
Units | 1 |
HP | 43938 |
Attack | 6177 |
Target | Ground Only |
Attack Interval | 1.8s |
Splash Damage | 5.0m |
Burst Damage | 6177 |
Max DPS | 3432 |
Range | 100m |
Speed | 6m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
400 - 600 |
---|---|
HP Value |
73.2 - 109.8 |
Burst Value |
10.3 - 15.4 |
DPS Value |
5.7 - 8.6 |
Splash Index |
2.8 |
Summary
The Fortress is a large and powerful giant unit that uses its massive shoulder-mounted cannons to inflict single-target damage on grounded targets from a long distance. Unlike the similarly-ranged Marksman, whose upgrades mainly focus on increasing its combat ability, the Fortress' vast array of upgrades allow it to fulfill a variety of roles. Upgrades like Barrier and Armor Enhancement allow the Fortress to sponge heavy damage from incoming attacks and draw area-of-effect attacks away from your more fragile units, while upgrades such as Range Enhancement and Doubleshot can turn the Fortress into a weapons platform able to decimate enemy units from afar. It can even gain the ability to attack air units using Anti-Air Barrage, though its 10-second cooldown between attacks means you'll likely still need other anti-air options to address airborne threats.
The Fortress also receives a unique upgrade in Fang Summoning, which allows it to periodically spawn a group of Fangs. Fangs already have good synergy with the Fortress by dealing damage to air units the Fortress can't touch, while also drawing fire from units like Marksmen or Phoenixes that would otherwise threaten the Fortress. If you've upgraded your Fangs into powerful lategame units, this upgrade allows you to get further return on your investment by producing more fangs mid-combat.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
Barrier | 500 | Generates a large-scale shield that protects all allies within it. Shield HP increases by 40,000 per unit level increased | |
Range Enhancement | 300 | Increases attack range by 40m
Range 140m
| |
Anti-Air Barrage | 200 | Launches 16 anti-air barrages at the enemy every 10s. The barrages only damage aerial units. Each guided missile deals 900 damage and has a range of 170m
Total damage 14400, missiles can be intercepted
| |
Fang Summoning | 300 | Produces 12 Fangs to join the combat every 30s for 3 times | |
Launcher Overload | 200 | Fortress' attack interval reduces by 50%, reduces range by 20m
DPS 5559.3, Range 80m
| |
Elite Marksman | 200 | The effect increases with unit level, increasing range by 5m and ATK by 25% per level
Range + 5m per rank, Attack + 1544 per rank
| |
Doubleshot | 150 | Each attack fires 2 shells in succession but increases reload time by 12%
First shot will be blocked by any shield regardless of shield hp.
DPS 6128 Burst 12354
| |
Armor Enhancement | 200 | HP is increased by 50% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
HP 65907
| |
Rocket Punch | 300 | Fortress Launches his fists to attack enemies, triggering once when HP is below 85% and 55% respectively. The range of Rocket Punch is 180 meters, causing 15,000 damage to the target and enemies within 25 meters of the target. The damage of Rocket Punch increases by 15,000 per unit level.
Triggers only once if health is going down too fast
|
Unit Stats after Upgrades
Upgrades | Shots per Attack | Damage per Attack | Attack Interval (sec) | DPS | Shots per 10sec |
---|---|---|---|---|---|
Base | 1 | 6177 | 1.8 | 3432 | 5.6 |
Launcher Overload | 1 | 6177 | 0.9 | 5559 | 11.1 |
Double Shot | 2 | 6177 | 2 | 6128 | 9.9 |
Launcher Overload & Double Shot | 2 | 6177 | 1 | 12256 | 19.8 |
Update Notes
|