Hacker: Difference between revisions

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   | igdesc = Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.
   | igdesc = Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.
}}
}}
{| class="table table-dark table-bordered" style="width:auto"
 
 
==Summary==
You can use Hackers for two purposes; just as a barrier for your [[Fang]]s/[[Mustang]]s or as a response to medium sized units ([[Steel ball]], [[Sledgehammer]], [[Rhino]], [[Arclight]]).
 
They can also hack giants but require a lot of support in doing so. Your board state must be dominant in these situations. Only exception is when facing a [[Vulcan]], the hacker barrier prevents the Vulcan from doing damage and it's an easy hack.
I use them also vs isolated bigger units, such as a flanking Rhino. They are also good early vs highly leveled units. such as Steel Ball lvl 2 or 3.
 
If you are defending something like a Steel Ball push with Hackers, don't get them too early. You need to stabilize a little bit first and have good damage dealing units for the Hackers to work.
 
If your enemy is countering your Hackers with [[Stormcallers]], consider purchasing the anti missile devices.
Hackers also work in surprising situations, such as in a long range sniper war game as a late game unit. It provides barrier and steals enemy Crawlers and Fangs, thus distracting the enemy damage dealers.
 
==Tech Upgrades==
 
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Hacker Tech Upgrades
|+Hacker Tech Upgrades
!Icon
!Icon
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!Cost
!Cost
!Description
!Description
|-
|{{Icon|type=Tech|file=MultipleControl.png}}
|Multiple Control
|250
|The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 17% of the original
<div class="note">Range {{#expr: {{#var:range}} - 25}}m</div>
|-
|{{Icon|type=Tech|file=Barrier.png}}
|Barrier
|300
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 20,000 per unit level
|-
|-
|{{Icon|type=Tech|file=RangeEnhancement.png}}
|{{Icon|type=Tech|file=RangeEnhancement.png}}
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|300
|300
|Increases attack range by 40m
|Increases attack range by 40m
|-
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Electromagnetic Interference
|100
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
|-
|{{Icon|type=Tech|file=EnhancedControl.png}}
|{{Icon|type=Tech|file=EnhancedControl.png}}
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|Units under Hacker's control will immediately recover their maximum HP
|Units under Hacker's control will immediately recover their maximum HP
|-
|-
|{{Icon|type=Tech|file=Barrier.png}}
|{{Icon|type=Tech|file=ElectromagneticShot.png}}
|Barrier
|Electromagnetic Interference
|300
|100
|Generates a large-scale shield that protects all allies within it. Shield HP increases by 25,000 per unit level
|Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
|-
<div class="note">Debuff duration 1 second</div>
|{{Icon|type=Tech|file=MultipleControl.png}}
|Multiple Control
|300
|The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 17% of the original
|}
|}


==Update Notes==
==Update Notes==
{{Collapsed|
{{Collapsed|
;0.7.17:
* [Protection Barrier]: Shield HP adjusted from 25000 to 20000
;0.7.13:
* Tech [Multiple Control] cost adjusted from 300 to 250.
;0.7.6:
;0.7.6:
* Hacker's attack increased by 6%.
* Hacker's attack increased by 6%.

Latest revision as of 11:28, 12 November 2023

Hacker

Hacker bot

Hacker.png
Mobility Ground
Giant No
Cost 200
Unlock cost 100
Units 1
HP 3249
Attack 585
Target Ground Only
Attack Interval 0.3s
Splash Damage No
Burst Damage 585
Max DPS 1950
Range 110m
Speed 8m/s
Description
Emits light waves to seize control of enemy units. Its long control interval makes it less efficient at controlling light units.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

200 - 300

HP Value

10.8 - 16.2

Burst Value

2 - 2.9

DPS Value

6.5 - 9.8

Splash Index

0.3

v1.0


Summary

You can use Hackers for two purposes; just as a barrier for your Fangs/Mustangs or as a response to medium sized units (Steel ball, Sledgehammer, Rhino, Arclight).

They can also hack giants but require a lot of support in doing so. Your board state must be dominant in these situations. Only exception is when facing a Vulcan, the hacker barrier prevents the Vulcan from doing damage and it's an easy hack. I use them also vs isolated bigger units, such as a flanking Rhino. They are also good early vs highly leveled units. such as Steel Ball lvl 2 or 3.

If you are defending something like a Steel Ball push with Hackers, don't get them too early. You need to stabilize a little bit first and have good damage dealing units for the Hackers to work.

If your enemy is countering your Hackers with Stormcallers, consider purchasing the anti missile devices. Hackers also work in surprising situations, such as in a long range sniper war game as a late game unit. It provides barrier and steals enemy Crawlers and Fangs, thus distracting the enemy damage dealers.

Tech Upgrades

Hacker Tech Upgrades
Icon Name Cost Description
MultipleControl.png
Multiple Control 250 The range of the hacker is reduced by 25 meters, but it can launch 5 control beams at the same time, and the control efficiency of each beam is 17% of the original
Range 85m
Barrier.png
Barrier 300 Generates a large-scale shield that protects all allies within it. Shield HP increases by 20,000 per unit level
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 150m
EnhancedControl.png
Enhanced Control 300 Units under Hacker's control will immediately recover their maximum HP
ElectromagneticShot.png
Electromagnetic Interference 100 Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
Debuff duration 1 second

Update Notes

0.7.17
  • [Protection Barrier]: Shield HP adjusted from 25000 to 20000
0.7.13
  • Tech [Multiple Control] cost adjusted from 300 to 250.
0.7.6
  • Hacker's attack increased by 6%.
  • The effect of [Multiple Control] is adjusted to: the range of the hacker is reduced by 25 meters, but 5 control beams can be fired, and the control efficiency of each control beam is 17% of the original.
0.7.0
  • The cost of Hacker's [Electromagnetic Interference] is adjusted from 200 to 100
0.6.179
  • Changed Hacker Design to three legged robot with 4 tentacles
  • New Tech: Multiple Control
0.6.175
  • Page created