Sabertooth: Difference between revisions
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== Summary == | == Summary == | ||
The Sabertooth is a larger, more expensive version of the [[Sledgehammer]], but with a far superior gun. With their relatively high HP and single-target damage output, they excel in the early to mid-game as effective tanks and can deal significant damage to medium and giant ground targets. | The Sabertooth is a larger, more expensive version of the [[Sledgehammer]], but with a far superior gun. With their relatively high HP and single-target damage output, they excel in the early to mid-game as effective tanks and can deal significant damage to medium and giant ground targets. | ||
=== Tech Upgrades === | === Tech Upgrades === | ||
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|{{Icon|type=Tech|file=MissileIntercept.png}} | |{{Icon|type=Tech|file=MissileIntercept.png}} | ||
|Missile Intercept | |Missile Intercept | ||
| | |150 | ||
|Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the Sabertooth's attack and level. | |Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the Sabertooth's attack and level. | ||
<div class="note">Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div> | <div class="note">Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles</div> | ||
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|{{Icon|type=Tech|file=Doubleshot.png}} | |{{Icon|type=Tech|file=Doubleshot.png}} | ||
|Doubleshot | |Doubleshot | ||
| | |150 | ||
|Each attack fires 2 shells in succession but increases reload time by 12% | |Each attack fires 2 shells in succession but increases reload time by 12% | ||
<div class="note">First shot will be blocked by any shield regardless of shield hp. | <div class="note">First shot will be blocked by any shield regardless of shield hp. | ||
DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }} Burst {{#expr: 2 * {{#var:atk}} round 0 }}</div> | DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }} Burst {{#expr: 2 * {{#var:atk}} round 0 }}</div> | ||
|- | |||
||{{Icon|type=Tech|file=SecondaryArmament.png}} | |||
|Secondary Armament | |||
|250 | |||
|Install one secondary gun on both the left and right sides of the Sabertooth. Secondary guns have a range of 95, attack every 4s to deal 2,000 damage. Damage increases by 2,000 per unit Rank increased. | |||
<div class="note">Both secondary guns can hit a target in front of the unit</div> | |||
|} | |} | ||
==Update Notes== | ==Update Notes== | ||
{{Collapsed| | {{Collapsed| | ||
;1.2: | |||
* Sabertooth remodeled. | |||
* Sabertooth new tech [Secondary Armament]. | |||
* Attack interval increased from 3s to 3.6s (20% increase). | |||
* ATK increased from 6,000 to 7,372 (22.8% increase). | |||
* HP decreased from 15,258 to 14,801 (3% decrease). | |||
* The cost of [Doubleshot] increased from 100 to 150. | |||
* The cost of [Missile Interceptor] decreased from 200 to 150. | |||
* The EXP required to rank up increased by 20%. | |||
;0.9.0: | ;0.9.0: | ||
* [Photon Emission] has been removed. | * [Photon Emission] has been removed. |
Latest revision as of 13:42, 11 January 2025
Sabertooth
|
Heavy Tank
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 1 |
HP | 14801 |
Attack | 7382 |
Target | Ground |
Attack Interval | 3.6s |
Splash Damage | 6.0m |
Burst Damage | 7382 |
Max DPS | 2051 |
Range | 95m |
Speed | 8m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
200 |
---|---|
HP Value |
74 |
Burst Value |
36.9 |
DPS Value |
10.3 |
Splash Index |
1.7 |
Summary
The Sabertooth is a larger, more expensive version of the Sledgehammer, but with a far superior gun. With their relatively high HP and single-target damage output, they excel in the early to mid-game as effective tanks and can deal significant damage to medium and giant ground targets.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
Range Enhancement | 300 | Increases attack range by 40m
Range 135m
| |
Field Maintenance | 300 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]
HP 19241, Heal 866
| |
Missile Intercept | 150 | Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the Sabertooth's attack and level.
Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles
| |
Doubleshot | 150 | Each attack fires 2 shells in succession but increases reload time by 12%
First shot will be blocked by any shield regardless of shield hp.
DPS 3662 Burst 14764
| |
Secondary Armament | 250 | Install one secondary gun on both the left and right sides of the Sabertooth. Secondary guns have a range of 95, attack every 4s to deal 2,000 damage. Damage increases by 2,000 per unit Rank increased.
Both secondary guns can hit a target in front of the unit
|
Update Notes
|