Sabertooth
From Mechabellum Wiki
Sabertooth
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Heavy Tank
Mobility | Ground |
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Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 1 |
HP | 15258 |
Attack | 6000 |
Target | Ground |
Attack Interval | 3.0s |
Splash Damage | 6.0m |
Burst Damage | 6000 |
Max DPS | 2000 |
Range | 95m |
Speed | 8m/s |
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Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
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Unit Cost |
200 |
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HP Value |
76.3 |
Burst Value |
30 |
DPS Value |
10 |
Splash Index |
2 |
Summary
Sabertooth are larger, more expensive versions of the Sledgehammer, but with a far superior gun. With their relatively high HP and damage output, they excel in the early to mid-game as effective tanks and can deal significant damage to medium and large ground targets.
- Rare units can only be unlocked by Radom Reinforcement cards between rounds or by special starting specialists, they cannot be unlocked directly during a match.
Tech Upgrades
Icon | Name | Cost | Description |
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Range Enhancement | 300 | Increases attack range by 40m
Range 135m
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Field Maintenance | 300 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]
HP 19835, Heal 893
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Missile Intercept | 200 | Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles
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Doubleshot | 100 | Each attack fires 2 shells in succession but increases reload time by 12%
First shot will be blocked by any shield regardless of shield hp.
DPS 3571 Burst 12000
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