Sabertooth: Difference between revisions

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|Each attack fires 2 shells in succession but increases reload time by 12%
|Each attack fires 2 shells in succession but increases reload time by 12%
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div>
<div class="note">First shot will be blocked by any shield regardless of shield hp.
DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }} Burst {{#expr: 2 * {{#var:atk}} round 0 }}</div>
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Latest revision as of 02:42, 20 October 2024

Sabertooth

Heavy Tank

Sabertooth.png
Mobility Ground
Giant No
Cost 200
Unlock cost 0
Units 1
HP 15258
Attack 6000
Target Ground
Attack Interval 3.0s
Splash Damage 6.0m
Burst Damage 6000
Max DPS 2000
Range 95m
Speed 8m/s
Description
A heavy tank equipped with two high-damage artillery cannons, highly effective against medium units.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

200

HP Value

76.3

Burst Value

30

DPS Value

10

Splash Index

2

v1.0

Summary

Sabertooth are larger, more expensive versions of the Sledgehammer, but with a far superior gun. With their relatively high HP and damage output, they excel in the early to mid-game as effective tanks and can deal significant damage to medium and large ground targets.

  • Rare units can only be unlocked by Radom Reinforcement cards between rounds or by special starting specialists, they cannot be unlocked directly during a match.

Tech Upgrades

Icon Name Cost Description
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 135m
FieldMaintenance.png
Field Maintenance 300 Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
HP 19835, Heal 893
MissileIntercept.png
Missile Intercept 200 Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles
Doubleshot.png
Doubleshot 100 Each attack fires 2 shells in succession but increases reload time by 12%
First shot will be blocked by any shield regardless of shield hp. DPS 3571 Burst 12000