Marksman: Difference between revisions
From Mechabellum Wiki
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|{{#expr: 10 / {{#var:atkint|1}} * .5 round 1 }} | |{{#expr: 10 / ({{#var:atkint|1}} * .5) round 1 }} | ||
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|{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot | |{{Icon|type=Tech|file=Doubleshot.png|size=xs}} Double Shot |
Revision as of 14:40, 6 June 2023
Marksman
|
Long-range anti-unit bot
Mobility | Ground |
---|---|
Giant | No |
Cost | 100 |
Unlock cost | 0 |
Units | 1 |
HP | 1622 |
Attack | 2329 |
Target | Air & Ground |
Attack Interval | 3.1s |
Splash Range | 0.0 |
Burst Damage | 2329 |
Max DPS | 751 |
Range | 140m |
Speed | 8m/s |
|
Icon | Name | Cost | Description |
---|---|---|---|
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Doubleshot | 300 | Each attack fires 2 bullets in succession but increases reload time by 15% |
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Electromagnetic Shot | 300 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% |
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Quick Reload | 300 | Multiplies Marksman's attack speed at the cost of lower damage¹ |
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Range Enhancement | 300 | Increases attack range by 40m |
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Elite Marksman | 400 | The effect increases with unit level, increasing range by 8m and ATK by 30% per level increased |
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Shooting Squad | 250 | At the beginning of the combat, summon 5 Fangs at the same level as Marksman to fight with you |
¹Attack Interval * 0.5, Attack * 0.5
Upgrades | Shots per Attack | Damage per Attack | Attack Interval (sec) | DPS | Shots per 10sec |
---|---|---|---|---|---|
Base | 1 | 2329 | 3.1 | 751 | 3.2 |
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1 | 1165 | 1.6 | 751 | 6.5 |
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2 | 2329 | 3.6 | 1307 | 5.6 |
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2 | 1165 | 1.8 | 2613 | 11.2 |
Update Notes
0.6.179 - Damage reduced from 2366 to 2271, HP increased from 1414 to 1471
0.6.176 - Shooting Squad Tech price 150 -> 250
0.6.175 - Page created