Overlord: Difference between revisions
From Mechabellum Wiki
m (→Tech Upgrades: added techchange from 0.7.38) |
(Updated to 1.4.1) |
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{{UnitInfobox | {{UnitInfobox | ||
| image = Overlord.png | | image = Overlord.png | ||
| type = Giant | | type = Giant Aircraft | ||
| igdesc = A giant flying unit that excels at dealing massive splash damage at medium and long range. | | igdesc = A giant flying unit that excels at dealing massive splash damage at medium and long range. | ||
}} | }} | ||
Line 17: | Line 17: | ||
!Description | !Description | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=UT Shipboard Srtillery f.png}} | ||
|Overlord Artillery | |Overlord Artillery | ||
|300 | |300 | ||
|Install two ground-only cannons that have a range of | |Install two ground-only cannons that have a range of 140m for the Overlord. The cannons attack every 3s to deal 7,000 damage. Damage increases by 7,000 per unit Rank | ||
<div class="note">Artillery DPS | <div class="note">Artillery DPS 2333</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=UT Overdrive f.png}} | ||
|Launcher Overload | |Launcher Overload | ||
| | |250 | ||
|Overlord's attack interval reduces by 50%, reduces range by 20m | |Overlord's attack interval reduces by 50%, reduces range by 20m | ||
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 20}}m</div> | <div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 20}}m</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=UT Summon Plane f.png}} | ||
|Mothership | |Mothership | ||
| | |250 | ||
|Produces | |Produces 5 [[Wasp|Wasps]] to join combat every 28s for 3 times | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=UT Mobility f.png}} | ||
|Jump Drive | |Jump Drive | ||
|300 | |300 | ||
Line 40: | Line 40: | ||
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div> | <div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=UT Photon Beam f.png}} | ||
|Photon Emission | |Photon Emission | ||
| | |300 | ||
|At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by | |At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 30% for the first 20s and grants immunity to electromagnetic, ignited, acid and Degeneration beam effects | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=UT Attack Range Increase f.png}} | ||
|Range Enhancement | |Range Enhancement | ||
|300 | |300 | ||
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<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | <div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=UT Armor Strengthen f.png}} | ||
|Armor Enhancement | |Armor Enhancement | ||
|200 | |200 | ||
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<div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}} </div> | <div class="note">HP {{#expr: {{#var:hp}} * 1.35 round 0}} </div> | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=UT Auto Recover f.png}} | ||
|Field Maintenance | |Field Maintenance | ||
| | |250 | ||
|Increases HP by 30% and automatically restores 4.5% Max HP per second upon taking damage | |Increases HP by 30% and automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment] | ||
<div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div> | <div class="note">HP {{#expr: {{#var:hp}} * 1.3 round 0}}, Heal {{#expr: {{#var:hp}} * 1.3 * .045 round 0}}</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file= | |{{Icon|type=Tech|file=UT Splash f.png}} | ||
|High-Explosive Ammo | |High-Explosive Ammo | ||
| | |200 | ||
|Increases splash damage range by | |Increases splash damage range by 7m, but reduces ATK by 40% | ||
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + | <div class="note">DPS {{#expr: {{#var:atk}} / {{#var:atkint}} * .6 round 0}}, Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 7}}m</div> | ||
|} | |} | ||
==Update Notes== | ==Update Notes== | ||
{{Collapsed| | {{Collapsed| | ||
;1.4.1: | |||
* Range 115 → 120 | |||
* ATK 5039 → 4855 (-4%) | |||
;1.2: | |||
* Overlord's size increased - now takes up a 5x5 grid instead of 4x4. | |||
* Overlord cost increased from 400 to 500 (25% increase). | |||
* HP increased from 15294 to 21412 (40% increase). | |||
* ATK increased from 3742 to 5238 (40% increase). | |||
* Damage to Player HP increased from 350 to 400. | |||
* [Mothership] now produces 5 Wasp instead of 4. | |||
* [Overlord Artillery] damage increased from 5500 to 7000. | |||
* The cost of [Photon Emission] decreased from 350 to 300. | |||
* The cost of [Field Maintenance] increased from 150 to 250. | |||
;0.7.38: | ;0.7.38: | ||
* Missile travel speed increased by 20%. | * Missile travel speed increased by 20%. | ||
* The price of [Jump Drive] increased from 200 to 300. | * The price of [Jump Drive] increased from 200 to 300. | ||
;0.7.34: | |||
* The price of [Overlord Artillery] increased from 300 to 350. | |||
* The price of [Launcher Overload] decreased from 300 to 250. | |||
;0.7.17: | ;0.7.17: |
Latest revision as of 16:34, 11 April 2025
Overlord
|
Giant Aircraft
Mobility | Air |
---|---|
Giant | Yes |
Cost | 500 |
Unlock cost | 200 |
Units | 1 |
HP | 20952 |
Attack | 4612 × 4 |
Target | Air & Ground |
Attack Interval | 4.6s |
Splash Range | 7.0 |
Burst Damage | 18448 |
Max DPS | 4010 |
Range | 120m |
Speed | 10m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
500 - 700 |
---|---|
HP Value |
29.9 - 41.9 |
Burst Value |
26.4 - 36.9 |
DPS Value |
5.7 - 8 |
Splash Index |
6.1 |
Summary
The Overlord is a unit that needs to be protected. It shines on aerial specialist and giant specialist as you can drop one early and without paying for the unlock. If your opponent keeps committing to medium sized ground units like Stormcallers, Sledgehammers or Steel Balls, the Overlord is a great choice.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
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Overlord Artillery | 300 | Install two ground-only cannons that have a range of 140m for the Overlord. The cannons attack every 3s to deal 7,000 damage. Damage increases by 7,000 per unit Rank
Artillery DPS 2333
|
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Launcher Overload | 250 | Overlord's attack interval reduces by 50%, reduces range by 20m
Attack interval 2.3s, Range 100m
|
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Mothership | 250 | Produces 5 Wasps to join combat every 28s for 3 times |
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Jump Drive | 300 | Increases Overlord's movement speed by 5m/s and allows Overlord to be freely repositioned during the deployment phase of every round
Speed 15m/s
|
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Photon Emission | 300 | At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 30% for the first 20s and grants immunity to electromagnetic, ignited, acid and Degeneration beam effects |
![]() |
Range Enhancement | 300 | Increases attack range by 40m
Range 160m
|
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Armor Enhancement | 200 | HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
HP 28285
|
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Field Maintenance | 250 | Increases HP by 30% and automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]
HP 27238, Heal 1226
|
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High-Explosive Ammo | 200 | Increases splash damage range by 7m, but reduces ATK by 40%
DPS 2406, Attack 2767 * 4, Splash area 14m
|
Update Notes
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