Crawler: Difference between revisions
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{{UnitInfobox | {{UnitInfobox | ||
| image = Crawler.png | | image = Crawler.png | ||
| type = Light | | type = Light Melee Robot | ||
| igdesc = High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact. | | igdesc = High-speed melee units that fight in a group. They can be a source of terrifying damage while their group remains intact. | ||
}} | }} | ||
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Their usual use case is just to take enemy fire and pull key enemy units away from certain positions. But they are dangerous with technologies. You can poke around the enemy defenses a bit with cheap crawlers and if you see an opening you can do 2 technologies for them in a single turn to completely surprise them. | Their usual use case is just to take enemy fire and pull key enemy units away from certain positions. But they are dangerous with technologies. You can poke around the enemy defenses a bit with cheap crawlers and if you see an opening you can do 2 technologies for them in a single turn to completely surprise them. | ||
If the enemy farms your crawlers with [[vulcan]]s or [[mustang]]s, you can drop [[ | If the enemy farms your crawlers with [[vulcan]]s or [[mustang]]s, you can drop [[Rhino]]s in front of them, for example, to take the aggro. m | ||
=== Tech Upgrades === | === Tech Upgrades === | ||
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto" | {| class="table table-dark table-bordered table-block-last-lg" style="width:auto" | ||
!Icon | !Icon | ||
!Name | !Name | ||
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|{{Icon|type=Tech|file=MechanicalRage.png}} | |{{Icon|type=Tech|file=MechanicalRage.png}} | ||
|Mechanical Rage | |Mechanical Rage | ||
| | |150 | ||
|Increases movement speed of units by 5m/s and reduces attack interval by 0.2s | |Increases movement speed of units by 5m/s and reduces attack interval by 0.2s | ||
<div class="note">Speed {{#expr: {{#var:speed}} + 5}}m/s | <div class="note"> Speed {{#expr: {{#var:speed}} + 5}}m/s</div> | ||
<div class="note">Attack interval {{#expr: {{#var:atkint}} - .2 round 1}}s</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=Replicate.png}} | |{{Icon|type=Tech|file=Replicate.png}} | ||
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|Subterranean Blitz | |Subterranean Blitz | ||
|300 | |300 | ||
|Increases movement speed by 3m/s, tunnels underground when there are no enemies within 50m and nullify | |Increases movement speed by 3m/s, tunnels underground when there are no enemies within 50m and nullify 55% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy | ||
<div class="note">Speed {{#expr: {{#var:speed}} + 3}}m/s</div> | <div class="note">Speed {{#expr: {{#var:speed}} + 3}}m/s</div> | ||
|- | |- | ||
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|{{Icon|type=Tech|file=ImpactDrill.png}} | |{{Icon|type=Tech|file=ImpactDrill.png}} | ||
|Impact Drill | |Impact Drill | ||
| | |150 | ||
|Increases ATK by 125% | |Increases ATK by 125% | ||
<div class="note">Attack {{#expr: {{#var:atk}} * 2. | <div class="note">Attack {{#expr: {{#var:atk}} * 2.24 round 0}}</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file=LooseFormation.png}} | |{{Icon|type=Tech|file=LooseFormation.png}} | ||
|Loose Formation | |Loose Formation | ||
|400 | |400 | ||
| | |HP is reduced by 40% but crawlers will move in a looser formation. | ||
<div class="note">HP {{#expr: {{#var:hp}} * .6 round 0}}</div> | |||
|} | |} | ||
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|- | |- | ||
| Mustang || 1 | | Mustang || 1 | ||
|- | |||
| Spider Mine || 1 | |||
|- | |- | ||
| Sledgehammer || 2 | | Sledgehammer || 2 | ||
|- | |||
| Fire Badger || 2 | |||
|- | |||
| Larva || 3 | |||
|- | |- | ||
| Steel Balls || 5 | | Steel Balls || 5 | ||
|- | |||
| Stormcaller || 5 | |||
|- | |- | ||
| Marksman || 9 | | Marksman || 9 | ||
|- | |- | ||
| Arclight || 9 | | Arclight || 9 | ||
|- | |||
| Sandworm || 9 | |||
|- | |||
| Typhoon || 9 | |||
|- | |- | ||
| Rhino || 12 | | Rhino || 12 | ||
|- | |- | ||
| Hacker || 12 | | Hacker || 12 | ||
|- | |||
| Sabertooth || 12 | |||
|- | |||
| Farseer || 12 | |||
|- | |||
| Scorpion || 14 | |||
|- | |||
| Tarantula || 14 | |||
|- | |- | ||
| Vulcan || 16 | | Vulcan || 16 | ||
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[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ |
Latest revision as of 03:48, 10 April 2025
Crawler
|
Light Melee Robot
Mobility | Ground |
---|---|
Giant | No |
Cost | 100 |
Unlock cost | 0 |
Units | 24 |
HP | 277 |
Attack | 79 |
Target | Ground Only |
Attack Interval | 0.6s |
Splash Range | 0.0 |
Burst Damage | 1896 |
Max DPS | 3160 |
Range | Melee |
Speed | 16m/s |
|
Summary
The Crawler is the most versatile unit in the game. They are always useful, as well placed crawlers will win you early game and packs of crawlers distract enemies in late game for a long time.
They are a very aggressive unit that do well in flanks. And even back deployed crawlers are so fast they are in time for battle even if you are the one pushing.
Their usual use case is just to take enemy fire and pull key enemy units away from certain positions. But they are dangerous with technologies. You can poke around the enemy defenses a bit with cheap crawlers and if you see an opening you can do 2 technologies for them in a single turn to completely surprise them.
If the enemy farms your crawlers with vulcans or mustangs, you can drop Rhinos in front of them, for example, to take the aggro. m
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
![]() |
Mechanical Rage | 150 | Increases movement speed of units by 5m/s and reduces attack interval by 0.2s
Speed 21m/s
Attack interval 0.4s
|
![]() |
Replicate | 250 | Uses destroyed enemies to create more Crawlers |
![]() |
Subterranean Blitz | 300 | Increases movement speed by 3m/s, tunnels underground when there are no enemies within 50m and nullify 55% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
Speed 19m/s
|
![]() |
Acidic Explosion | 200 | Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 3% HP per second and will take 250% extra damage when attacked. |
![]() |
Impact Drill | 150 | Increases ATK by 125%
Attack 177
|
![]() |
Loose Formation | 400 | HP is reduced by 40% but crawlers will move in a looser formation.
HP 166
|
Replicate Notes
Only affects ground units, Shares effect with Parasitic Ammo
Unit Destroyed | # of Crawlers |
---|---|
Crawler | 1 |
Fang | 1 |
Mustang | 1 |
Spider Mine | 1 |
Sledgehammer | 2 |
Fire Badger | 2 |
Larva | 3 |
Steel Balls | 5 |
Stormcaller | 5 |
Marksman | 9 |
Arclight | 9 |
Sandworm | 9 |
Typhoon | 9 |
Rhino | 12 |
Hacker | 12 |
Sabertooth | 12 |
Farseer | 12 |
Scorpion | 14 |
Tarantula | 14 |
Vulcan | 16 |
Fortress | 16 |
Melting Point | 16 |
War Factory | 70 |