Overlord: Difference between revisions
From Mechabellum Wiki
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==Update Notes== | ==Update Notes== | ||
{{Collapsed| | {{Collapsed|;1.2: | ||
* Overlord cost increased from 400 to 500 (25% increase). | |||
* HP increased from 15294 to 21412 (40% increase). | |||
* ATK increased from 3742 to 5238 (40% increase). | |||
* Damage to Player HP increased from 350 to 400. | |||
* [Mothership] now produces 5 Wasp instead of 4. | |||
* [Overlord Artillery] damage increased from 5500 to 7000. | |||
* The cost of [Photon Emission] decreased from 350 to 300. | |||
* The cost of [Field Maintenance] increased from 150 to 250. | |||
;0.7.38: | ;0.7.38: | ||
* Missile travel speed increased by 20%. | * Missile travel speed increased by 20%. |
Revision as of 02:27, 6 January 2025
Overlord
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Giant aircraft
Mobility | Air |
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Giant | Yes |
Cost | 500 |
Unlock cost | 200 |
Units | 1 |
HP | 20952 |
Attack | 4612 × 4 |
Target | Air & Ground |
Attack Interval | 4.6s |
Splash Range | 7.0 |
Burst Damage | 18448 |
Max DPS | 4010 |
Range | 120m |
Speed | 10m/s |
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Summary
The Overlord is a unit that needs to be protected. It shines on aerial specialist and giant specialist as you can drop one early and without paying for the unlock. If your opponent keeps committing to medium sized ground units like Stormcallers, Sledgehammers or Steel Balls, the Overlord is a great choice.
Tech Upgrades
Icon | Name | Cost | Description |
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Overlord Artillery | 300 | Install two ground-only cannons that have a range of 140m for the Overlord. The cannons attack every 3s to deal 5500 damage. Damage increases by 5,500 per unit level
Artillery DPS 1833
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Launcher Overload | 250 | Overlord's attack interval reduces by 50%, reduces range by 20m
Attack interval 2.3s, Range 100m
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Mothership | 300 | Produces 4 Wasps to join combat every 28s for 3 times |
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Jump Drive | 300 | Increases Overlord's movement speed by 5m/s and allows Overlord to be freely repositioned during the deployment phase of every round
Speed 15m/s
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Photon Emission | 350 | At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 30% for the first 20s and grants immunity to electromagnetic, ignited, acid and Degeneration beam effects |
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Range Enhancement | 300 | Increases attack range by 40m
Range 160m
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Armor Enhancement | 200 | HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
HP 28285
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Field Maintenance | 150 | Increases HP by 30% and automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]
HP 27238, Heal 1226
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High-Explosive Ammo | 200 | Increases splash damage range by 7m, but reduces ATK by 40%
DPS 2807, Attack 3228 * 4, Splash area 14m
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