Sabertooth: Difference between revisions
From Mechabellum Wiki
(Created page with "== Summary == Sabertooth are larger, more expensive versions of the Sledgehammer, but with a far superior gun. With their relatively high HP and damage output, they excel in the early to mid-game as effective tanks and can deal significant damage to large ground targets. * Rare units can only be unlocked by Radom Reinforcement cards between rounds or by special starting specialists, they cannot be unlocked directly during a match. === Tech Upgrades === {| class="table...") |
m (→Tech Upgrades) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{UnitInfobox | |||
| image = Sabertooth.png | |||
| type = Heavy Tank | |||
| igdesc = A heavy tank equipped with two high-damage artillery cannons, highly effective against medium units. | |||
}} | |||
== Summary == | == Summary == | ||
Sabertooth are larger, more expensive versions of the Sledgehammer, but with a far superior gun. With their relatively high HP and damage output, they excel in the early to mid-game as effective tanks and can deal significant damage to large ground targets. | Sabertooth are larger, more expensive versions of the Sledgehammer, but with a far superior gun. With their relatively high HP and damage output, they excel in the early to mid-game as effective tanks and can deal significant damage to medium and large ground targets. | ||
* Rare units can only be unlocked by Radom Reinforcement cards between rounds or by special starting specialists, they cannot be unlocked directly during a match. | * Rare units can only be unlocked by Radom Reinforcement cards between rounds or by special starting specialists, they cannot be unlocked directly during a match. | ||
Line 33: | Line 38: | ||
|100 | |100 | ||
|Each attack fires 2 shells in succession but increases reload time by 12% | |Each attack fires 2 shells in succession but increases reload time by 12% | ||
<div class="note">DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }}</div> | <div class="note">First shot will be blocked by any shield regardless of shield hp. | ||
DPS {{#expr: 2 * {{#var:atk}} / ({{#var:atkint|1}} * 1.12) round 0 }} Burst {{#expr: 2 * {{#var:atk}} round 0 }}</div> | |||
|} | |} |
Latest revision as of 02:42, 20 October 2024
Sabertooth
|
Heavy Tank
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 1 |
HP | 15258 |
Attack | 6000 |
Target | Ground |
Attack Interval | 3.0s |
Splash Damage | 6.0m |
Burst Damage | 6000 |
Max DPS | 2000 |
Range | 95m |
Speed | 8m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
200 |
---|---|
HP Value |
76.3 |
Burst Value |
30 |
DPS Value |
10 |
Splash Index |
2 |
Summary
Sabertooth are larger, more expensive versions of the Sledgehammer, but with a far superior gun. With their relatively high HP and damage output, they excel in the early to mid-game as effective tanks and can deal significant damage to medium and large ground targets.
- Rare units can only be unlocked by Radom Reinforcement cards between rounds or by special starting specialists, they cannot be unlocked directly during a match.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
Range Enhancement | 300 | Increases attack range by 40m
Range 135m
| |
Field Maintenance | 300 | Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
HP 19835, Heal 893
| |
Missile Intercept | 200 | Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the War Factory's attack and level.
Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles
| |
Doubleshot | 100 | Each attack fires 2 shells in succession but increases reload time by 12%
First shot will be blocked by any shield regardless of shield hp.
DPS 3571 Burst 12000
|