Steel Ball: Difference between revisions
From Mechabellum Wiki
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| igdesc = A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units | | igdesc = A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units | ||
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==Summary== | |||
Steel balls are an early game unit that shines when they get level. If you have a strong, aggressive start, they alone can win you the game. As a reactionary unit, they shine vs [[Rhino]]s and shields, especially if the target is deployed near your base. | |||
==Tech Upgrades== | |||
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto" | {| class="table table-dark table-bordered table-block-last-lg" style="width:auto" | ||
|+Steel Ball Tech Upgrades | |+Steel Ball Tech Upgrades |
Revision as of 11:23, 12 November 2023
Steel Ball
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High-speed anti-unit bot
Mobility | Ground |
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Giant | No |
Cost | 200 |
Unlock cost | 0 |
Units | 4 |
HP | 4571 |
Attack | 2 - 2605 |
Target | Ground Only |
Attack Interval | 0.2s |
Splash Range | 0.0 |
Burst Damage | Minimal |
Max DPS | 52100 |
Range | 45m |
Speed | 16m/s |
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Summary
Steel balls are an early game unit that shines when they get level. If you have a strong, aggressive start, they alone can win you the game. As a reactionary unit, they shine vs Rhinos and shields, especially if the target is deployed near your base.
Tech Upgrades
Icon | Name | Cost | Description |
---|---|---|---|
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Energy Absorption | 300 | Increases HP by 40% and converts damage dealt to HP
HP 6399
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Damage Sharing | 250 | Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
HP 10056, total HP 40225
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Range Enhancement | 300 | Increases attack range by 40m
Range 85m
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Mechanical Division | 350 | Destroyed Steel Balls create 5 level 1 Crawlers to continue fighting |
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Armor Enhancement | 350 | HP is increased by 20% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 5485
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Heavy Target | 200 | Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
Range 35m
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Melting Damage
The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.