Marksman

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Revision as of 14:22, 30 March 2023 by Lycake (talk | contribs) (Created page with "{{UnitInfobox|image=Marksman.png|mobility=Ground|giant=No|type=Standard crowd control bot|cost=100|units=1|hp=3394|atk=397|target=Ground Only|atkint=1.2s|range=90m|speed=7m/s|igdesc=Fires an energy beam that can make short work of light units.}} {| class="wikitable" |+Marksman Tech Upgrades !Icon !Name !Cost !Description |- |frameless |Range Enhancement |300 |Increases attack range by 40 |- |frameless |Elect...")
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Marksman

Standard crowd control bot

Marksman.png
Mobility Ground
Giant No
Cost 100
Unlock cost 0
Units 1
HP 1622
Attack 2329
Target Air & Ground
Attack Interval 3.1s
Splash Damage No
Burst Damage 2329
Max DPS 751
Range 140m
Speed 8m/s
Description
Fires an energy beam that can make short work of light units.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

100

HP Value

16.2

Burst Value

23.3

DPS Value

7.5

Splash Index

0.3

v0.7.42


Marksman Tech Upgrades
Icon Name Cost Description
RangeEnhancement.png Range Enhancement 300 Increases attack range by 40
ElectromagneticShot.png Electromagnetic Shot 200 Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
ChargedShot.png Charged Shot 300 Increases ATK by 200%
ArmorEnhancement.png Armor Enhancement 100 The effect increases with unit level, reducing damage received by 60 per level increased
AntiAircraftAmmunition.png Anti-Aircraft Ammunition 300 Can be used against aerial units
EliteMarksman.png Elite Marksman 300 The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased

Update Notes

0.6.175 - Page created