Steel Ball
From Mechabellum Wiki
Steel Ball
|
High.speed anti-unit bot
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 4 |
HP | 4571 |
Attack | 2 - 2605 |
Target | Ground Only |
Attack Interval | 0.2s |
Splash Damage | No |
Burst Damage | Minimal |
Max DPS | 52100 |
Range | 45m |
Speed | 16m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
50 - 62.5 |
---|---|
HP Value |
73.1 - 91.4 |
Burst Value |
0 - 0 |
DPS Value |
208.4 - 260.5 |
Splash Index |
0.5 |
Icon | Name | Cost | Description |
---|---|---|---|
Energy Absorption | 300 | Increases HP by 60% and converts damage dealt to HP | |
Damage Sharing | 250 | Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them | |
Mechanical Division | 300 | Destroyed Steel Balls create 7 level 1 Crawlers to continue fighting | |
Range Enhancement | 300 | Increases attack range by 40m | |
Armor Enhancement | 300 | The effect increases with unit level, reducing damage received by 60 per level | |
Heavy Target | 200 | Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range. |
Update Notes
- 0.7.6
- Attack increased by 10%
- New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
- The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
- [Extended range Steel Ball] is removed from the game.
- 0.7.0
- Adjusted speed from 15m/s to 16m/s
- 0.6.175
- Page created