Wasp
From Mechabellum Wiki
Wasp
|
Light aircraft
Mobility | Air |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 12 |
HP | 311 |
Attack | 202 |
Target | Air & Ground |
Attack Interval | 1.4s |
Splash Range | 0.0 |
Burst Damage | 2424 |
Max DPS | 1731 |
Range | 50m |
Speed | 16m/s |
|
Icon | Name | Cost | Description |
---|---|---|---|
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High-Explosive Ammo | 200 | Increases splash damage range by 7m, but reduces ATK by 40% |
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Energy Shield | 300 | Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage. |
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Ignite | 200 | Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s |
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Jump Drive | 50 | Increases Wasp's movement speed by 5 and allows Wasp's to be freely repositioned during the deployment phase of every round |
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Armor-Piercing Bullets | 200 | Increases ATK by 50% |
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Elite Marksman | 400 | The effect increases with unit level, increasing range by 8 and ATK by 30% per level increased |
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Range Enhancement | 300 | Increases attack range by 40 |
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Ground Specialization | 200 | ATK increases by 200% to ground units |
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Electromagnetic Shot | 200 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% |
Update Notes
0.7.0
- Adjusted speed from 15m/s to 16m/s
- The cost of Wasp's [High Explosive Ammo] has been adjusted from 300 to 200
- The cost of Wasp's [Electromagnetic Shot] is adjusted from 300 to 200
0.6.176 - Electromagnetic Shot tech added
0.6.175 - Page created