Sabertooth

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Revision as of 13:47, 26 December 2024 by Toast-X2 (talk | contribs) (Added complete update history as of version 1.1.1)
Sabertooth

Heavy Tank

Sabertooth.png
Mobility Ground
Giant No
Cost 200
Unlock cost 0
Units 1
HP 14801
Attack 7382
Target Ground
Attack Interval 3.6s
Splash Damage 6.0m
Burst Damage 7382
Max DPS 2051
Range 95m
Speed 8m/s
Description
A heavy tank equipped with two high-damage artillery cannons, highly effective against medium units.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

200

HP Value

74

Burst Value

36.9

DPS Value

10.3

Splash Index

1.7

v1.0

Summary

The Sabertooth is a larger, more expensive version of the Sledgehammer, but with a far superior gun. With their relatively high HP and single-target damage output, they excel in the early to mid-game as effective tanks and can deal significant damage to medium and giant ground targets.

  • Rare units can only be unlocked by Random Reinforcement cards between rounds or by special starting specialists, they cannot be unlocked directly during a match.

Tech Upgrades

Icon Name Cost Description
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 135m
FieldMaintenance.png
Field Maintenance 300 Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]
HP 19241, Heal 866
MissileIntercept.png
Missile Intercept 200 Try to intercept enemy missiles within 150 meters (Battlefield powers can't be intercepted), continuous interception for a long time will lead to a decline in interception efficiency. Interception efficiency is independent of the Sabertooth's attack and level.
Intercepts missiles from Stormcaller, Farseer and Overlord, Tech from Fortress, Vulcan, and Melting Point as well as Sentry missiles
Doubleshot.png
Doubleshot 100 Each attack fires 2 shells in succession but increases reload time by 12%
First shot will be blocked by any shield regardless of shield hp. DPS 3662 Burst 14764

Update Notes

0.9.0
  • [Photon Emission] has been removed.
  • [Doubleshot] returns, it costs 100.
0.8.1
  • ATK increased from 5455 to 6000 (10% increase).
  • Movement speed increased from 7m/s to 8m/s.
0.8.0.4
  • Splash range is increased from 5m to 6m.
  • [Doubleshot] has been removed.
  • New Tech [Photon Emission]: After starting the battle, project a photon coating to ground allies (excluding yourself) within 50 meters around, reducing the damage they receive by 30% for 20 seconds, and immune to electromagnetic, igniting, acid, and degeneration beam effects.
0.8.0.3
  • Attack interval is decreased from 3.5s to 3.0s.
0.8.0.2
  • HP is increased from 14814 to 15258 (3% increase).
  • ATK is increased from 4959 to 5455 (10% increase).
0.8.0.1
  • The price of [Missile Interception] is decreased from 250 to 200.
  • The price of [Double Shot] is decreased from 250 to 200.
  • [Launcher Overload] has been removed.
  • New Tech [Field Maintenance]: Increases HP by 30% and automatically restores 4.5% of Max HP per second upon taking damage.
0.8.0
  • Added.