Tarantula
From Mechabellum Wiki
Tarantula
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Heavy Mech
Mobility | Ground |
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Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 1 |
HP | 15631 |
Attack | 580 |
Target | Ground |
Attack Interval | 0.6s |
Splash Damage | 5.0m |
Burst Damage | 580 |
Max DPS | 967 |
Range | 75m |
Speed | 8m/s |
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Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
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Unit Cost |
200 - 250 |
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HP Value |
62.5 - 78.2 |
Burst Value |
2.3 - 2.9 |
DPS Value |
3.9 - 4.8 |
Splash Index |
8.3 |
Summary
Tarantula is a heavily armored unit that can withstand a lot of damage. Its two rapid-fire autocannons are very effective against small and medium-sized units. Through Tech upgrades, The Tarantula can mount two mine-laying cases on its back, which will fire two self-moving Spider Mines every 15 seconds.
Tech Upgrades
Icon | Name | Cost | Description |
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Spider Mines | 300 | Fires 2 Spider Mines with 750 HP every 15 seconds. The Spider Mines will charge at the enemy and self-destruct, dealing 4,500 damage to all units within 9 meters. The Spider Mine's HP increases by 750 and its damage increases by 4,500 per unit rank increased. | |
Range Enhancement | 300 | Increases attack range by 40m
Range 115m
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Mechanical Rage | 400 | Increases the movement speed of units by 4m/s and reduces attack interval by 0.2s
Speed 12m/s - Attack interval 0.4s
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Armor-Piercing Bullets | 200 | Increases ATK by 50%
Attack 870
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Field Maintenance | 300 | Automatically restores 4.5% Max HP per second upon taking damage
Heal 703
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Update Notes
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