Tarantula

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Tarantula

Heavy Mech

Tarantula.jpg
Mobility Ground
Giant No
Cost 200
Unlock cost 50
Units 1
HP 15631
Attack 580
Target Ground
Attack Interval 0.6s
Splash Damage 5.0m
Burst Damage 580
Max DPS 967
Range 75m
Speed 8m/s
Description
A heavier single bot that specialises in fighting light and medium targets. Also has relatively high HP.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

200 - 250

HP Value

62.5 - 78.2

Burst Value

2.3 - 2.9

DPS Value

3.9 - 4.8

Splash Index

8.3

v1.0

Summary

Tarantula is a heavily armored unit that can withstand a lot of damage. Its two rapid-fire autocannons are very effective against small and medium-sized units. Through Tech upgrades, The Tarantula can mount two mine-laying cases on its back, which will fire two self-moving Spider Mines every 15 seconds.

Tech Upgrades

Icon Name Cost Description
Spider mine.png
Spider Mines 300 Fires 2 Spider Mines with 750 HP every 15 seconds. The Spider Mines will charge at the enemy and self-destruct, dealing 4,500 damage to all units within 9 meters. The Spider Mine's HP increases by 750 and its damage increases by 4,500 per unit rank increased.
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 115m
MechanicalRage.png
Mechanical Rage 400 Increases the movement speed of units by 4m/s and reduces attack interval by 0.2s
Speed 12m/s - Attack interval 0.4s
ArmorPiercingBullets.png
Armor-Piercing Bullets 150 Increases ATK by 50%
Attack 870
FieldMaintenance.png
Field Maintenance 300 Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
HP 20320, Heal 914
ArmorEnhancement.png
Armor Enhancement 200 HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
HP 21102
AntiAircraftAmmunition.png
Anti-Aircraft Ammunition 150 Can be used against aerial units
HighExplosiveAmmo.png
High-Explosive Ammo 150 Increases splash damage range by 5m, but reduces ATK by 30%
Attack 102 * 4, Splash area 10m

Update Notes

0.8.3.4.1265
  • Page created