Melting Point
From Mechabellum Wiki
Melting Point
|
Giant anti-unit bot
Mobility | Ground |
---|---|
Giant | Yes |
Cost | 400 |
Unlock cost | 200 |
Units | 1 |
HP | 30907 |
Attack | 2 - 7952 |
Target | Air & Ground |
Attack Interval | 0.2s |
Splash Damage | 3.0m |
Burst Damage | Minimal |
Max DPS | 39760 |
Range | 115m |
Speed | 6m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
400 - 600 |
---|---|
HP Value |
51.5 - 77.3 |
Burst Value |
0 - 0 |
DPS Value |
66.3 - 99.4 |
Splash Index |
0.4 |
Icon | Name | Cost | Description |
---|---|---|---|
Energy Absorption | 300 | Increases HP by 60% and converts dmage dealt to HP | |
Range Enhancement | 300 | Increases attack range by 40m | |
Crawler Summoning | 300 | Produces 10 Crawlers to join the combat every 30s | |
Electromagnetic Barrage | 300 | Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m | |
Armor Enhancement | 200 | HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level. | |
Energy Diffraction | 300 | Melting range reduced by 30m, but can fire 5 rays for 17% damage each¹ |
¹If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% of the normal damage.
Update Notes
- 0.7.6
- HP increased by 3%.
- Base range adjusted from 110 to 115.
- [Energy Diffraction] range reduction adjusted from 25 to 30
- 0.6.176
- Changed Armor Enhancement
- Changed HP from 42005 -> 38645
- Crawler Summoning from 12 -> 10
- 0.6.175
- Page created