Wasp: Difference between revisions
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(update 0.7.17) |
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|Elite Marksman | |Elite Marksman | ||
|400 | |400 | ||
|The effect increases with unit level, increasing range by 8m and ATK by | |The effect increases with unit level, increasing range by 8m and ATK by 20% per level increased | ||
|- | |- | ||
|{{Icon|type=Tech|file=Ignite.png}} | |{{Icon|type=Tech|file=Ignite.png}} | ||
Line 52: | Line 52: | ||
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}} | |{{Icon|type=Tech|file=HighExplosiveAmmo.png}} | ||
|High-Explosive Ammo | |High-Explosive Ammo | ||
| | |150 | ||
|Increases splash damage range by 7m, but reduces ATK by 40% | |Increases splash damage range by 7m, but reduces ATK by 40% | ||
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 7 round 1}}m</div> | <div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 7 round 1}}m</div> | ||
Line 64: | Line 64: | ||
|{{Icon|type=Tech|file=AerialSpecialization.png}} | |{{Icon|type=Tech|file=AerialSpecialization.png}} | ||
|Aerial Specialization | |Aerial Specialization | ||
| | |200 | ||
|Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m | |Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m | ||
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div> | <div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div> | ||
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==Update Notes== | ==Update Notes== | ||
{{Collapsed| | {{Collapsed| | ||
;0.7.17; | |||
* [Aerial Specialization]: Price adjusted from 300 to 200. | |||
* [High-Explosive Ammo]: Price adjusted from 200 to 150. | |||
* [Elite Marksman]: Attack bonus adjusted from 23% to 20%. | |||
;0.7.7: | ;0.7.7: | ||
* Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level | * Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level |
Revision as of 20:20, 10 August 2023
Wasp
|
Light aircraft
Mobility | Air |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 12 |
HP | 311 |
Attack | 202 |
Target | Air & Ground |
Attack Interval | 1.4s |
Splash Damage | No |
Burst Damage | 2424 |
Max DPS | 1731 |
Range | 50m |
Speed | 16m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
16.7 - 20.8 |
---|---|
HP Value |
14.9 - 18.7 |
Burst Value |
9.7 - 12.1 |
DPS Value |
6.9 - 8.7 |
Splash Index |
4.9 |
Icon | Name | Cost | Description |
---|---|---|---|
Energy Shield | 300 | Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage. | |
Range Enhancement | 300 | Increases attack range by 40m
Range 90m
| |
Jump Drive | 50 | Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round
Speed 21m/s
| |
Ground Specialization | 200 | ATK increases by 200% to ground units
Attack 606 vs ground, vs air no change
| |
Elite Marksman | 400 | The effect increases with unit level, increasing range by 8m and ATK by 20% per level increased | |
Ignite | 200 | Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s | |
Electromagnetic Shot | 200 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
Debuff duration 2 seconds
| |
High-Explosive Ammo | 150 | Increases splash damage range by 7m, but reduces ATK by 40%
Attack 121, Splash 7m
| |
Armor-Piercing Bullets | 200 | Increases ATK by 50%
Attack 303
| |
Aerial Specialization | 200 | Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m
Attack 354 and Range 80m vs air, vs ground no change
|
Update Notes
|