Stormcaller: Difference between revisions
From Mechabellum Wiki
(add table-block-last-lg) |
mNo edit summary |
||
Line 10: | Line 10: | ||
!Cost | !Cost | ||
!Description | !Description | ||
|- | |||
|{{Icon|type=Tech|file=IncendiaryBombSC.png}} | |||
|Incendiary Bomb | |||
|300 | |||
|The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage | |||
|- | |- | ||
|{{Icon|type=Tech|file=RangeEnhancement.png}} | |{{Icon|type=Tech|file=RangeEnhancement.png}} | ||
Line 16: | Line 21: | ||
|Increases attack range by 40m | |Increases attack range by 40m | ||
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | <div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | ||
|- | |||
|{{Icon|type=Tech|file=LauncherOverload.png}} | |||
|Launcher Overload | |||
|300 | |||
|Stormcaller's attack interval is reduced by 50%, range is reduced by 45m, and movement speed is increased by 3m/s | |||
<div class="note">Attack interval {{#expr: {{#var:atkint}} * .5 round 1}}s, Range {{#expr: {{#var:range}} - 45}}m, Speed {{#expr: {{#var:speed}} + 3}}m/s</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=HighExplosiveAmmo.png}} | |{{Icon|type=Tech|file=HighExplosiveAmmo.png}} | ||
Line 22: | Line 33: | ||
|Increases splash damage range by 5m, but reduces ATK by 40% | |Increases splash damage range by 5m, but reduces ATK by 40% | ||
<div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div> | <div class="note">Attack {{#expr: {{#var:atk}} * .6 / 4 round 0}} * 4, Splash area {{#expr: {{#var:splash}} + 5}}m</div> | ||
|- | |- | ||
|{{Icon|type=Tech|file=ElectromagneticShot.png}} | |{{Icon|type=Tech|file=ElectromagneticShot.png}} | ||
Line 34: | Line 40: | ||
|- | |- | ||
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}} | |{{Icon|type=Tech|file=ArmorPiercingBullets.png}} | ||
|High Explosive Anti-tank | |High Explosive Anti-tank Shells | ||
|300 | |300 | ||
|ATK increases by 100%, attack interval increases by 15% | |ATK increases by 100%, attack interval increases by 15% | ||
<div class="note">Attack {{#expr: {{#var:atk}} * 2 / 4 round 0}} * 4, Attack interval {{#expr: {{#var:atkint}} * 1.15 round 1}}s</div> | <div class="note">Attack {{#expr: {{#var:atk}} * 2 / 4 round 0}} * 4, Attack interval {{#expr: {{#var:atkint}} * 1.15 round 1}}s</div> | ||
|} | |} | ||
Revision as of 22:32, 22 June 2023
Stormcaller
|
Heavy rocket launcher
Mobility | Ground |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 4 |
HP | 1149 |
Attack | 784 × 4 |
Target | Ground Only |
Attack Interval | 6.3s |
Splash Damage | 5.5m |
Burst Damage | 12544 |
Max DPS | 1991 |
Range | 180m |
Speed | 6m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
50 - 62.5 |
---|---|
HP Value |
18.4 - 23 |
Burst Value |
50.2 - 62.7 |
DPS Value |
8 - 10 |
Splash Index |
14 |
Icon | Name | Cost | Description |
---|---|---|---|
Incendiary Bomb | 300 | The unit's attack will ignit an area of 5.5m radius for 15s, dealing 350 damage per second. Allied forces are vulnerable to this damage | |
Range Enhancement | 300 | Increases attack range by 40m
Range 220m
| |
Launcher Overload | 300 | Stormcaller's attack interval is reduced by 50%, range is reduced by 45m, and movement speed is increased by 3m/s
Attack interval 3.2s, Range 135m, Speed 9m/s
| |
High-Explosive Ammo | 250 | Increases splash damage range by 5m, but reduces ATK by 40%
Attack 470 * 4, Splash area 10.5m
| |
Electromagnetic Explosion | 300 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | |
High Explosive Anti-tank Shells | 300 | ATK increases by 100%, attack interval increases by 15%
Attack 1568 * 4, Attack interval 7.2s
|
Update Notes
|