Wasp: Difference between revisions

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   | igdesc = Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.
   | igdesc = Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.
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{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Wasp Tech Upgrades
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Revision as of 21:24, 21 June 2023

Wasp

Light aircraft

Wasp.png
Mobility Air
Giant No
Cost 200
Unlock cost 50
Units 12
HP 311
Attack 202
Target Air & Ground
Attack Interval 1.4s
Splash Damage No
Burst Damage 2424
Max DPS 1731
Range 50m
Speed 16m/s
Description
Swift and fragile aerial units. They can deal horrifying damage while their group remains intact.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

16.7 - 20.8

HP Value

14.9 - 18.7

Burst Value

9.7 - 12.1

DPS Value

6.9 - 8.7

Splash Index

4.9

v1.0
Wasp Tech Upgrades
Icon Name Cost Description
HighExplosiveAmmo.png
High-Explosive Ammo 200 Increases splash damage range by 7m, but reduces ATK by 40%
Attack 121, Splash 7m
EnergyShield.png
Energy Shield 300 Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage.
Ignite.png
Ignite 200 Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s
JumpDrive.png
Jump Drive 50 Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round
Speed 21m/s
ArmorPiercingBullets.png
Armor-Piercing Bullets 200 Increases ATK by 50%
Attack 303
EliteMarksman.png
Elite Marksman 400 The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 90m
GroundSpecialization.png
Ground Specialization 200 ATK increases by 200% to ground units
Attack 606 vs ground, vs air no change
ElectromagneticShot.png
Electromagnetic Shot 200 Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
AerialSpecialization.png
Aerial Specialization 300 Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m
Attack 354 and Range 80m vs air, vs ground no change

Update Notes

0.7.7
  • Adjusted the attack bonus of all [Elite Marksman] tech from 30% per level to 23% per level
0.7.6
  • New Technology [Air Defense Specialization]: Attack against air units is increased by 75%, and the range when attacking air units is increased by 30.
0.7.0
  • Adjusted speed from 15m/s to 16m/s
  • The cost of Wasp's [High Explosive Ammo] has been adjusted from 300 to 200
  • The cost of Wasp's [Electromagnetic Shot] is adjusted from 300 to 200
0.6.176
  • Electromagnetic Shot tech added
0.6.175
  • Page created