Rhino: Difference between revisions

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   | igdesc = High speed, high HO, and capable of causing massive splash damage at close range.
   | igdesc = High speed, high HO, and capable of causing massive splash damage at close range.
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{| class="table table-dark table-bordered" style="width:auto"
{| class="table table-dark table-bordered table-block-last-lg" style="width:auto"
|+Rhino Tech Upgrades
|+Rhino Tech Upgrades
!Icon
!Icon

Revision as of 21:23, 21 June 2023

Rhino

Heavy melee bot

Rhino.png
Mobility Ground
Giant No
Cost 200
Unlock cost 50
Units 1
HP 19297
Attack 3297
Target Ground Only
Attack Interval 0.9s
Splash Damage 6.0m
Burst Damage 3297
Max DPS 3663
Range Melee
Speed 16m/s
Description
High speed, high HO, and capable of causing massive splash damage at close range.
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

200 - 250

HP Value

77.2 - 96.5

Burst Value

13.2 - 16.5

DPS Value

14.7 - 18.3

Splash Index

6.7

v1.0
Rhino Tech Upgrades
Icon Name Cost Description
MechanicalRage.png
Mechanical Rage 200 Increases the movement speed of units by 5m/s and reduces attack interval by 0.3s
Speed 21m/s - Attack interval 0.6s
FieldMaintenance.png
Field Maintenance 300 Automatically restores 4.5% Max HP per second upon taking damage
Heal 868
WreckageRecycling.png
Wreckage Recycling 100 Upon destroying an enemy, recovers HP equal to the enemies HP
FinalBlitz.png
Final Blitz 300 Rhino activates a self-destruct mechanism at 0 HP, dealing damage equivalent to Rhino's Max HP to all units within 48m
PhotonCoating.png
Photon Coating 300 Covers the unit with a photon coating, reducing damage received by 50% for the first 16s of battle and grants immunity to electromagnetic, ignition and acid effects
ArmorEnhancement.png
Armor Enhancement 200 The effect increases with unit level, reducing damage received by 60 per level
Whirlwind.png
Whirlwind 250 When there are multiple enemies around, Rhino will use Whirlwind to attack all surrounding enemies, dealing 1.5 times the damage of Rhino's attack power over a long time
"long time" sound worse then it is. Attack interval 1.5s, splash area around Rhino
PowerArmor.png
Power Armor 300 Increases HP by 25% and grants immunity to slow
HP 24121

Update Notes

0.7.7
  • Base attack interval reverted from 1.0 to 0.9
  • The cost of technology [Whirlwind] decreased to 250, and the [Whirlwind] attack interval decreased from 1.7 to 1.5
  • The attack interval reduction value of [Mechanical Rage] adjusted from 0.2 to 0.3
0.7.6
  • [Photon Coating] price adjusted from 250 to 300
  • [Final Blitz] price adjusted from 250 to 300
  • [Power Armor] price adjusted from 250 to 300
  • Rhino's attack interval is adjusted from 0.7 seconds to 1 second, and the damage per hit is increased to 3297
0.7.0
  • Adjusted speed from 15m/s to 16m/s
0.6.179
  • Unlocking cost from 0 to 50; Photon Coating 20s -> 16s
0.6.177
  • Power Armor health bonus adjusted from 35% to 25%; Rhino health reduced by 10%
0.6.176
  • Power Armor Tech added
  • Photon Coating changed from 45% / 16s -> 55% / 20s
0.6.175
  • Page created