Melting Point: Difference between revisions
From Mechabellum Wiki
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| igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units. | | igdesc = A giant unit that attacks enemies from afar with a laser beam that gradually grows in size. The bane of all high HP units. | ||
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{| class="table table-dark table-bordered" style="width:auto" | {| class="table table-dark table-bordered table-block-last-lg" style="width:auto" | ||
|+Melting Point Tech Upgrades | |+Melting Point Tech Upgrades | ||
!Icon | !Icon |
Revision as of 21:22, 21 June 2023
Melting Point
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Giant anti-unit bot
Mobility | Ground |
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Giant | Yes |
Cost | 400 |
Unlock cost | 200 |
Units | 1 |
HP | 30907 |
Attack | 2 - 7952 |
Target | Air & Ground |
Attack Interval | 0.2s |
Splash Damage | 3.0m |
Burst Damage | Minimal |
Max DPS | 39760 |
Range | 115m |
Speed | 6m/s |
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Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
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Unit Cost |
400 - 600 |
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HP Value |
51.5 - 77.3 |
Burst Value |
0 - 0 |
DPS Value |
66.3 - 99.4 |
Splash Index |
0.4 |
Icon | Name | Cost | Description |
---|---|---|---|
Energy Absorption | 300 | Increases HP by 60% and converts dmage dealt to HP
HP 49451
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Range Enhancement | 300 | Increases attack range by 40m
Range 155m
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Crawler Summoning | 300 | Produces 10 Crawlers to join the combat every 30s | |
Electromagnetic Barrage | 300 | Launches 16 electromagnetic shots at the enemy every 13s. Each electromagnetic shot deals 4,000 damage to shields, slows all hit units, and disables their Tech for 13s. Electromagnetic shots have a range of 180m
Total damage 64000, missiles can be intercepted
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Armor Enhancement | 200 | HP is increased by 30% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level.
HP 40179
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Energy Diffraction | 300 | Melting range reduced by 30m, but can fire 5 rays for 17% damage each
If this Tech gets disabled (for example by another Electromagnetic Shot Tech), only one of the beams keeps melting. This beam also only has 17% (max 6759 DPS) of the normal damage. Range 85m
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Melting Damage
The damage of the Melting Point need time to build up. It takes about 36s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.
Update Notes
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