Steel Ball: Difference between revisions

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{| class="table table-dark table-bordered" style="width:auto"
{| class="table table-dark table-bordered" style="width:auto"
|+Steel Ball Tech Upgrades
!Icon
!Icon
!Name
!Name
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|300
|300
|Increases HP by 60% and converts damage dealt to HP
|Increases HP by 60% and converts damage dealt to HP
<div class="note">HP {{#expr: {{#var:hp}} * 1.6 round 0}}</div>
|-
|-
|{{Icon|type=Tech|file=DamageSharing.png}}
|{{Icon|type=Tech|file=DamageSharing.png}}
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|250
|250
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
|Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
<div class="note">HP {{#expr: {{#var:hp}} * 2.2 round 0}}, total HP {{#expr: {{#var:hp}} * 2.2 * 4 round 0}}</div>
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|-
|{{Icon|type=Tech|file=MechanicalDivision.png}}
|{{Icon|type=Tech|file=MechanicalDivision.png}}
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|300
|300
|Increases attack range by 40m
|Increases attack range by 40m
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div>
|-
|-
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
|{{Icon|type=Tech|file=ArmorEnhancement.png}}
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|200
|200
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
|Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
<div class="note">Range {{#expr: {{#var:range}} - 10}}m</div>
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Revision as of 19:00, 10 June 2023

Steel Ball

High-speed anti-unit bot

SteelBall.png
Mobility Ground
Giant No
Cost 200
Unlock cost 50
Units 4
HP 4571
Attack 2 - 2605
Target Ground Only
Attack Interval 0.2s
Splash Damage No
Burst Damage Minimal
Max DPS 52100
Range 45m
Speed 16m/s
Description
A high-speed and high HP unit that attacks enemies at close range with a laser beam that gradually grows in size. The bane of all high HP units
Values are normalized to the supply cost of the unit to make it easier to compare units.
The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350.
Unit Cost

50 - 62.5

HP Value

73.1 - 91.4

Burst Value

0 - 0

DPS Value

208.4 - 260.5

Splash Index

0.5

v1.0
Icon Name Cost Description
EnergyAbsorption.png
Energy Absorption 300 Increases HP by 60% and converts damage dealt to HP
HP 7314
DamageSharing.png
Damage Sharing 250 Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
HP 10056, total HP 40225
MechanicalDivision.png
Mechanical Division 300 Destroyed Steel Balls create 7 level 1 Crawlers to continue fighting
RangeEnhancement.png
Range Enhancement 300 Increases attack range by 40m
Range 85m
ArmorEnhancement.png
Armor Enhancement 300 The effect increases with unit level, reducing damage received by 60 per level
HeavyTarget.png
Heavy Target 200 Decrease range by 10m, when switching target, lock-on priority is given to the unit with the highest HP in range.
Range 35m

Melting Damage

The damage of the Steel Ball need time to build up. A full unit need about 26s to deal a total of 1,000,000 damage that is about 5s longer then the max DPS. That shows the the build up to max DSP need more then 5s. As rule of thumb; it takes about 4 seconds for the first max DPS and 2 seconds for the next, after that the max DPS is applied.

Update Notes

0.7.6
  • Attack increased by 10%
  • New Technology [Heavy Target]: Decrease range by 10, when switching target, lock-on priority is given to the unit with the highest HP in range.
  • The effect of the [Improved Steel Ball] card is adjusted to: Steel Ball's attack increased by 50%, HP increased by 30%, and movement speed increased by 3, but the recruitment cost increased by 50.
  • [Extended range Steel Ball] is removed from the game.
0.7.0
  • Adjusted speed from 15m/s to 16m/s
0.6.175
  • Page created