Wasp: Difference between revisions
From Mechabellum Wiki
(update 0.7.7) |
(add notes) |
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{| class="table table-dark table-bordered" style="width:auto" | {| class="table table-dark table-bordered" style="width:auto" | ||
!Icon | !Icon | ||
!Name | !Name | ||
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|200 | |200 | ||
|Increases splash damage range by 7m, but reduces ATK by 40% | |Increases splash damage range by 7m, but reduces ATK by 40% | ||
<div class="note">Attack {{#expr: {{#var:atk}} * .6 round 0}}, Splash {{#expr: {{#var:splash}} + 7 round 1}}m</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=EnergyShield.png}} | |{{Icon|type=Tech|file=EnergyShield.png}} | ||
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|50 | |50 | ||
|Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round | |Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round | ||
<div class="note">Speed {{#expr: {{#var:speed}} + 5 round 0}}m/s</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=ArmorPiercingBullets.png}} | |{{Icon|type=Tech|file=ArmorPiercingBullets.png}} | ||
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|200 | |200 | ||
|Increases ATK by 50% | |Increases ATK by 50% | ||
<div class="note">Attack {{#expr: {{#var:atk}} * 1.5 round 0}}</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=EliteMarksman.png}} | |{{Icon|type=Tech|file=EliteMarksman.png}} | ||
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|300 | |300 | ||
|Increases attack range by 40m | |Increases attack range by 40m | ||
<div class="note">Range {{#expr: {{#var:range}} + 40}}m</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=GroundSpecialization.png}} | |{{Icon|type=Tech|file=GroundSpecialization.png}} | ||
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|200 | |200 | ||
|ATK increases by 200% to ground units | |ATK increases by 200% to ground units | ||
<div class="note">Attack {{#expr: {{#var:atk}} * 3 round 0}} vs ground, vs air no change</div> | |||
|- | |- | ||
|{{Icon|type=Tech|file=ElectromagneticShot.png}} | |{{Icon|type=Tech|file=ElectromagneticShot.png}} | ||
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|300 | |300 | ||
|Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m | |Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m | ||
<div class="note">Attack {{#expr: {{#var:atk}} * 1.75 round 0}} and Range {{#expr: {{#var:range}} + 30}}m vs air, vs ground no change</div> | |||
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Revision as of 18:49, 10 June 2023
Wasp
|
Light aircraft
Mobility | Air |
---|---|
Giant | No |
Cost | 200 |
Unlock cost | 50 |
Units | 12 |
HP | 311 |
Attack | 202 |
Target | Air & Ground |
Attack Interval | 1.4s |
Splash Damage | No |
Burst Damage | 2424 |
Max DPS | 1731 |
Range | 50m |
Speed | 16m/s |
|
Values are normalized to the supply cost of the unit to make it easier to compare units. The Splash Index tries to calculate the effectiveness vs spam by multiply attacks with slash area and a penalty for damage below 350. |
|
Unit Cost |
16.7 - 20.8 |
---|---|
HP Value |
14.9 - 18.7 |
Burst Value |
9.7 - 12.1 |
DPS Value |
6.9 - 8.7 |
Splash Index |
4.9 |
Icon | Name | Cost | Description |
---|---|---|---|
High-Explosive Ammo | 200 | Increases splash damage range by 7m, but reduces ATK by 40%
Attack 121, Splash 7m
| |
Energy Shield | 300 | Obtain an energy shield that absorbs damage equal to your HP and can block at least one instance of damage. | |
Ignite | 200 | Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s | |
Jump Drive | 50 | Increases Wasp's movement speed by 5m/s and allows Wasp's to be freely repositioned during the deployment phase of every round
Speed 21m/s
| |
Armor-Piercing Bullets | 200 | Increases ATK by 50%
Attack 303
| |
Elite Marksman | 400 | The effect increases with unit level, increasing range by 8m and ATK by 23% per level increased | |
Range Enhancement | 300 | Increases attack range by 40m
Range 90m
| |
Ground Specialization | 200 | ATK increases by 200% to ground units
Attack 606 vs ground, vs air no change
| |
Electromagnetic Shot | 200 | Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40% | |
Aerial Specialization | 300 | Attack against air units is increased by 75%, and the range when attacking air units is increased by 30m
Attack 354 and Range 80m vs air, vs ground no change
|
Update Notes
|